// Copyright 2025 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// See README.md for format.

420310117 WIN NVIDIA VULKAN : KHR-GLESEXT.fragment_shading_rate.api.errors = SKIP
420310117 WIN NVIDIA VULKAN : KHR-GLESEXT.fragment_shading_rate.render_target.multiview_api_256x256 = SKIP
420310117 WIN NVIDIA VULKAN : KHR-GLESEXT.fragment_shading_rate.render_target.multiview_api_37x37 = SKIP
420310117 WIN NVIDIA VULKAN : KHR-GLESEXT.fragment_shading_rate.render_target.multiview_api_6x6 = SKIP

42264522 PIXEL4ORXL VULKAN : KHR-GLESEXT.draw_elements_base_vertex_tests.valid_active_tf = SKIP

