Bullet Collision Detection & Physics Library
btCollisionDispatcherMt.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
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27
29 : btCollisionDispatcher(config)
30{
31 m_batchManifoldsPtr.resize(btGetTaskScheduler()->getNumThreads());
32 m_batchUpdating = false;
33 m_grainSize = grainSize; // iterations per task
34}
35
37{
38 //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
39
42
43 btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
44
45 void* mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
46 if (NULL == mem)
47 {
48 //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
50 {
51 mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
52 }
53 else
54 {
55 btAssert(0);
56 //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
57 return 0;
58 }
59 }
60 btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
61 if (!m_batchUpdating)
62 {
63 // batch updater will update manifold pointers array after finishing, so
64 // only need to update array when not batch-updating
65 //btAssert( !btThreadsAreRunning() );
66 manifold->m_index1a = m_manifoldsPtr.size();
67 m_manifoldsPtr.push_back(manifold);
68 }
69 else
70 {
71 m_batchManifoldsPtr[btGetCurrentThreadIndex()].push_back(manifold);
72 }
73
74 return manifold;
75}
76
78{
79 clearManifold(manifold);
80 //btAssert( !btThreadsAreRunning() );
81 if (!m_batchUpdating)
82 {
83 // batch updater will update manifold pointers array after finishing, so
84 // only need to update array when not batch-updating
85 int findIndex = manifold->m_index1a;
86 btAssert(findIndex < m_manifoldsPtr.size());
87 m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
88 m_manifoldsPtr[findIndex]->m_index1a = findIndex;
89 m_manifoldsPtr.pop_back();
90 }
91
92 manifold->~btPersistentManifold();
93 if (m_persistentManifoldPoolAllocator->validPtr(manifold))
94 {
95 m_persistentManifoldPoolAllocator->freeMemory(manifold);
96 }
97 else
98 {
99 btAlignedFree(manifold);
100 }
101}
102
104{
109
111 {
112 mPairArray = NULL;
113 mCallback = NULL;
114 mDispatcher = NULL;
115 mInfo = NULL;
116 }
117 void forLoop(int iBegin, int iEnd) const
118 {
119 for (int i = iBegin; i < iEnd; ++i)
120 {
121 btBroadphasePair* pair = &mPairArray[i];
122 mCallback(*pair, *mDispatcher, *mInfo);
123 }
124 }
125};
126
128{
129 const int pairCount = pairCache->getNumOverlappingPairs();
130 if (pairCount == 0)
131 {
132 return;
133 }
135 updater.mCallback = getNearCallback();
136 updater.mPairArray = pairCache->getOverlappingPairArrayPtr();
137 updater.mDispatcher = this;
138 updater.mInfo = &info;
139
140 m_batchUpdating = true;
141 btParallelFor(0, pairCount, m_grainSize, updater);
142 m_batchUpdating = false;
143
144 // merge new manifolds, if any
145 for (int i = 0; i < m_batchManifoldsPtr.size(); ++i)
146 {
148
149 for (int j = 0; j < batchManifoldsPtr.size(); ++j)
150 {
151 m_manifoldsPtr.push_back(batchManifoldsPtr[j]);
152 }
153
154 batchManifoldsPtr.resizeNoInitialize(0);
155 }
156
157 // update the indices (used when releasing manifolds)
158 for (int i = 0; i < m_manifoldsPtr.size(); ++i)
159 {
160 m_manifoldsPtr[i]->m_index1a = i;
161 }
162}
#define btAlignedFree(ptr)
#define btAlignedAlloc(size, alignment)
void(* btNearCallback)(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo)
user can override this nearcallback for collision filtering and more finegrained control over collisi...
btScalar gContactBreakingThreshold
const T & btMin(const T &a, const T &b)
Definition btMinMax.h:21
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define btAssert(x)
Definition btScalar.h:153
unsigned int btGetCurrentThreadIndex()
btITaskScheduler * btGetTaskScheduler()
void btParallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody &body)
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
void resizeNoInitialize(int newsize)
resize changes the number of elements in the array.
int size() const
return the number of elements in the array
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
virtual btPersistentManifold * getNewManifold(const btCollisionObject *body0, const btCollisionObject *body1) BT_OVERRIDE
btAlignedObjectArray< btAlignedObjectArray< btPersistentManifold * > > m_batchManifoldsPtr
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &info, btDispatcher *dispatcher) BT_OVERRIDE
btCollisionDispatcherMt(btCollisionConfiguration *config, int grainSize=40)
virtual void releaseManifold(btPersistentManifold *manifold) BT_OVERRIDE
btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
btCollisionDispatcher(btCollisionConfiguration *collisionConfiguration)
btNearCallback getNearCallback() const
virtual void clearManifold(btPersistentManifold *manifold)
btAlignedObjectArray< btPersistentManifold * > m_manifoldsPtr
btPoolAllocator * m_persistentManifoldPoolAllocator
btCollisionObject can be used to manage collision detection objects.
btScalar getContactProcessingThreshold() const
const btCollisionShape * getCollisionShape() const
virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
The btOverlappingPairCache provides an interface for overlapping pair management (add,...
virtual int getNumOverlappingPairs() const =0
virtual btBroadphasePair * getOverlappingPairArrayPtr()=0
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
void forLoop(int iBegin, int iEnd) const
The btBroadphasePair class contains a pair of aabb-overlapping objects.