Bullet Collision Detection & Physics Library
btTransform.h
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1/*
2Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
3
4This software is provided 'as-is', without any express or implied warranty.
5In no event will the authors be held liable for any damages arising from the use of this software.
6Permission is granted to anyone to use this software for any purpose,
7including commercial applications, and to alter it and redistribute it freely,
8subject to the following restrictions:
9
101. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
112. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
123. This notice may not be removed or altered from any source distribution.
13*/
14
15#ifndef BT_TRANSFORM_H
16#define BT_TRANSFORM_H
17
18#include "btMatrix3x3.h"
19
20#ifdef BT_USE_DOUBLE_PRECISION
21#define btTransformData btTransformDoubleData
22#else
23#define btTransformData btTransformFloatData
24#endif
25
30{
35
36public:
43 const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
44 : m_basis(q),
45 m_origin(c)
46 {
47 }
48
53 const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
54 : m_basis(b),
55 m_origin(c)
56 {
57 }
58
60 : m_basis(other.m_basis),
61 m_origin(other.m_origin)
62 {
63 }
64
66 {
67 m_basis = other.m_basis;
68 m_origin = other.m_origin;
69 return *this;
70 }
71
76 SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2)
77 {
78 m_basis = t1.m_basis * t2.m_basis;
79 m_origin = t1(t2.m_origin);
80 }
81
82 /* void multInverseLeft(const btTransform& t1, const btTransform& t2) {
83 btVector3 v = t2.m_origin - t1.m_origin;
84 m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis);
85 m_origin = v * t1.m_basis;
86 }
87 */
88
91 {
92 return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
93 }
94
97 {
98 return (*this)(x);
99 }
100
103 {
104 return getRotation() * q;
105 }
106
111
116
119 {
120 btQuaternion q;
121 m_basis.getRotation(q);
122 return q;
123 }
124
128 {
129 m_basis.setFromOpenGLSubMatrix(m);
130 m_origin.setValue(m[12], m[13], m[14]);
131 }
132
135 void getOpenGLMatrix(btScalar * m) const
136 {
137 m_basis.getOpenGLSubMatrix(m);
138 m[12] = m_origin.x();
139 m[13] = m_origin.y();
140 m[14] = m_origin.z();
141 m[15] = btScalar(1.0);
142 }
143
147 {
148 m_origin = origin;
149 }
150
151 SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const;
152
155 {
156 m_basis = basis;
157 }
158
161 {
162 m_basis.setRotation(q);
163 }
164
167 {
168 m_basis.setIdentity();
169 m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
170 }
171
175 {
177 m_basis *= t.m_basis;
178 return *this;
179 }
180
183 {
184 btMatrix3x3 inv = m_basis.transpose();
185 return btTransform(inv, inv * -m_origin);
186 }
187
191 btTransform inverseTimes(const btTransform& t) const;
192
194 btTransform operator*(const btTransform& t) const;
195
197 static const btTransform& getIdentity()
198 {
199 static const btTransform identityTransform(btMatrix3x3::getIdentity());
200 return identityTransform;
201 }
202
203 void serialize(struct btTransformData & dataOut) const;
204
205 void serializeFloat(struct btTransformFloatData & dataOut) const;
206
207 void deSerialize(const struct btTransformData& dataIn);
208
209 void deSerializeDouble(const struct btTransformDoubleData& dataIn);
210
211 void deSerializeFloat(const struct btTransformFloatData& dataIn);
212};
213
216{
217 btVector3 v = inVec - m_origin;
218 return (m_basis.transpose() * v);
219}
220
223{
224 btVector3 v = t.getOrigin() - m_origin;
225 return btTransform(m_basis.transposeTimes(t.m_basis),
226 v * m_basis);
227}
228
231{
232 return btTransform(m_basis * t.m_basis,
233 (*this)(t.m_origin));
234}
235
238{
239 return (t1.getBasis() == t2.getBasis() &&
240 t1.getOrigin() == t2.getOrigin());
241}
242
249
255
257{
258 m_basis.serialize(dataOut.m_basis);
259 m_origin.serialize(dataOut.m_origin);
260}
261
263{
264 m_basis.serializeFloat(dataOut.m_basis);
265 m_origin.serializeFloat(dataOut.m_origin);
266}
267
269{
270 m_basis.deSerialize(dataIn.m_basis);
271 m_origin.deSerialize(dataIn.m_origin);
272}
273
275{
276 m_basis.deSerializeFloat(dataIn.m_basis);
277 m_origin.deSerializeFloat(dataIn.m_origin);
278}
279
281{
282 m_basis.deSerializeDouble(dataIn.m_basis);
283 m_origin.deSerializeDouble(dataIn.m_origin);
284}
285
286#endif //BT_TRANSFORM_H
btMatrix3x3 operator*(const btMatrix3x3 &m, const btScalar &k)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:99
#define SIMD_FORCE_INLINE
Definition btScalar.h:98
#define btTransformData
Definition btTransform.h:23
bool operator==(const btTransform &t1, const btTransform &t2)
Test if two transforms have all elements equal.
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition btMatrix3x3.h:50
static const btMatrix3x3 & getIdentity()
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
const btVector3 & getOrigin() const
Return the origin vector translation.
btTransform inverse() const
Return the inverse of this transform.
btMatrix3x3 m_basis
Storage for the rotation.
Definition btTransform.h:32
void serialize(struct btTransformData &dataOut) const
void serializeFloat(struct btTransformFloatData &dataOut) const
btVector3 operator*(const btVector3 &x) const
Return the transform of the vector.
Definition btTransform.h:96
btTransform & operator=(const btTransform &other)
Assignment Operator.
Definition btTransform.h:65
btVector3 invXform(const btVector3 &inVec) const
void deSerialize(const struct btTransformData &dataIn)
void deSerializeFloat(const struct btTransformFloatData &dataIn)
btTransform()
No initialization constructor.
Definition btTransform.h:38
void setFromOpenGLMatrix(const btScalar *m)
Set from an array.
void getOpenGLMatrix(btScalar *m) const
Fill an array representation.
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
static const btTransform & getIdentity()
Return an identity transform.
void setRotation(const btQuaternion &q)
Set the rotational element by btQuaternion.
void deSerializeDouble(const struct btTransformDoubleData &dataIn)
btTransform(const btMatrix3x3 &b, const btVector3 &c=btVector3(btScalar(0), btScalar(0), btScalar(0)))
Constructor from btMatrix3x3 (optional btVector3)
Definition btTransform.h:52
btTransform & operator*=(const btTransform &t)
Multiply this Transform by another(this = this * another)
void setIdentity()
Set this transformation to the identity.
btQuaternion getRotation() const
Return a quaternion representing the rotation.
btVector3 & getOrigin()
Return the origin vector translation.
void setOrigin(const btVector3 &origin)
Set the translational element.
btQuaternion operator*(const btQuaternion &q) const
Return the transform of the btQuaternion.
void setBasis(const btMatrix3x3 &basis)
Set the rotational element by btMatrix3x3.
btTransform(const btTransform &other)
Copy constructor.
Definition btTransform.h:59
void mult(const btTransform &t1, const btTransform &t2)
Set the current transform as the value of the product of two transforms.
Definition btTransform.h:76
btVector3 m_origin
Storage for the translation.
Definition btTransform.h:34
const btMatrix3x3 & getBasis() const
Return the basis matrix for the rotation.
btTransform inverseTimes(const btTransform &t) const
Return the inverse of this transform times the other transform.
btVector3 operator()(const btVector3 &x) const
Return the transform of the vector.
Definition btTransform.h:90
btTransform(const btQuaternion &q, const btVector3 &c=btVector3(btScalar(0), btScalar(0), btScalar(0)))
Constructor from btQuaternion (optional btVector3 )
Definition btTransform.h:42
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:82
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
Definition btVector3.h:720
for serialization
for serialization
btVector3DoubleData m_origin
btMatrix3x3DoubleData m_basis
for serialization
btMatrix3x3FloatData m_basis
btVector3FloatData m_origin