Functions
gthree_animation_action_set_duration ()
void
gthree_animation_action_set_duration (GthreeAnimationAction *action,
float duration);
gthree_animation_action_set_effective_time_scale ()
void
gthree_animation_action_set_effective_time_scale
(GthreeAnimationAction *action,
float time_scale);
gthree_animation_action_get_effective_time_scale ()
float
gthree_animation_action_get_effective_time_scale
(GthreeAnimationAction *action);
gthree_animation_action_set_effective_weight ()
void
gthree_animation_action_set_effective_weight
(GthreeAnimationAction *action,
float weight);
gthree_animation_action_get_effective_weight ()
float
gthree_animation_action_get_effective_weight
(GthreeAnimationAction *action);
gthree_animation_action_set_enabled ()
void
gthree_animation_action_set_enabled (GthreeAnimationAction *action,
gboolean enabled);
gthree_animation_action_get_enabled ()
gboolean
gthree_animation_action_get_enabled (GthreeAnimationAction *action);
gthree_animation_action_set_paused ()
void
gthree_animation_action_set_paused (GthreeAnimationAction *action,
gboolean paused);
gthree_animation_action_get_paused ()
gboolean
gthree_animation_action_get_paused (GthreeAnimationAction *action);
gthree_animation_action_set_time ()
void
gthree_animation_action_set_time (GthreeAnimationAction *action,
float time);
gthree_animation_action_get_time ()
float
gthree_animation_action_get_time (GthreeAnimationAction *action);
gthree_animation_action_get_time_scale ()
float
gthree_animation_action_get_time_scale
(GthreeAnimationAction *action);
gthree_animation_action_get_weight ()
float
gthree_animation_action_get_weight (GthreeAnimationAction *action);
gthree_animation_action_is_running ()
gboolean
gthree_animation_action_is_running (GthreeAnimationAction *action);
gthree_animation_action_is_scheduled ()
gboolean
gthree_animation_action_is_scheduled (GthreeAnimationAction *action);
gthree_animation_action_halt ()
void
gthree_animation_action_halt (GthreeAnimationAction *action,
float duration);
gthree_animation_action_start_at ()
void
gthree_animation_action_start_at (GthreeAnimationAction *action,
float time);
gthree_animation_action_stop_fading ()
void
gthree_animation_action_stop_fading (GthreeAnimationAction *action);
gthree_animation_action_stop_warping ()
void
gthree_animation_action_stop_warping (GthreeAnimationAction *action);
gthree_animation_action_fade_in ()
void
gthree_animation_action_fade_in (GthreeAnimationAction *action,
float duration);
gthree_animation_action_fade_out ()
void
gthree_animation_action_fade_out (GthreeAnimationAction *action,
float duration);
gthree_animation_action_warp ()
void
gthree_animation_action_warp (GthreeAnimationAction *action,
float start_time_scale,
float end_time_scale,
float duration);