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| void | ags_cell_pattern_draw_grid () |
| void | ags_cell_pattern_draw_matrix () |
| void | ags_cell_pattern_draw_cursor () |
| void | ags_cell_pattern_redraw_gutter_point () |
| void | ags_cell_pattern_highlight_gutter_point () |
| void | ags_cell_pattern_unpaint_gutter_point () |
| void * | ags_cell_pattern_blink_worker () |
| gboolean | ags_cell_pattern_led_queue_draw_timeout () |
| AgsCellPattern * | ags_cell_pattern_new () |
void ags_cell_pattern_draw_grid (AgsCellPattern *cell_pattern,cairo_t *cr);
void ags_cell_pattern_draw_matrix (AgsCellPattern *cell_pattern,cairo_t *cr);
void ags_cell_pattern_draw_cursor (AgsCellPattern *cell_pattern,cairo_t *cr);
void ags_cell_pattern_redraw_gutter_point (AgsCellPattern *cell_pattern,cairo_t *cr,AgsChannel *channel,guint j,guint i);
void ags_cell_pattern_highlight_gutter_point (AgsCellPattern *cell_pattern,cairo_t *cr,guint j,guint i);
void ags_cell_pattern_unpaint_gutter_point (AgsCellPattern *cell_pattern,cairo_t *cr,guint j,guint i);
gboolean
ags_cell_pattern_led_queue_draw_timeout
(AgsCellPattern *cell_pattern);
Queue draw led.
Since: 3.0.0
#define AGS_CELL_PATTERN_MAX_CONTROLS_SHOWN_HORIZONTALLY (32)
#define AGS_CELL_PATTERN_MAX_CONTROLS_SHOWN_VERTICALLY (10)
#define AGS_CELL_PATTERN_DEFAULT_CONTROLS_HORIZONTALLY (32)
#define AGS_CELL_PATTERN_DEFAULT_CONTROLS_VERTICALLY (78)