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Pioneer
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#include "BinaryConverter.h"#include "FileSystem.h"#include "GameSaveError.h"#include "NodeVisitor.h"#include "Parser.h"#include "StringF.h"#include "core/LZ4Format.h"#include "scenegraph/Animation.h"#include "scenegraph/Label3D.h"#include "scenegraph/MatrixTransform.h"#include "scenegraph/Serializer.h"#include "utils.h"#include <miniz/miniz.h>
Classes | |
| union | SGM_STRING_VALUE |
| class | SaveHelperVisitor |
Variables | |
| const SGM_STRING_VALUE | SGM_STRING_ID = { { 's', 'g', 'm', SGM_VERSION } } |
| const std::string | SGM_EXTENSION = ".sgm" |
| const std::string | SAVE_TARGET_DIR = "binarymodels" |
| const std::string SAVE_TARGET_DIR = "binarymodels" |
| const std::string SGM_EXTENSION = ".sgm" |
| const SGM_STRING_VALUE SGM_STRING_ID = { { 's', 'g', 'm', SGM_VERSION } } |