Pioneer
Loading...
Searching...
No Matches
Classes | Variables
BinaryConverter.cpp File Reference
#include "BinaryConverter.h"
#include "FileSystem.h"
#include "GameSaveError.h"
#include "NodeVisitor.h"
#include "Parser.h"
#include "StringF.h"
#include "core/LZ4Format.h"
#include "scenegraph/Animation.h"
#include "scenegraph/Label3D.h"
#include "scenegraph/MatrixTransform.h"
#include "scenegraph/Serializer.h"
#include "utils.h"
#include <miniz/miniz.h>
Include dependency graph for BinaryConverter.cpp:

Classes

union  SGM_STRING_VALUE
 
class  SaveHelperVisitor
 

Variables

const SGM_STRING_VALUE SGM_STRING_ID = { { 's', 'g', 'm', SGM_VERSION } }
 
const std::string SGM_EXTENSION = ".sgm"
 
const std::string SAVE_TARGET_DIR = "binarymodels"
 

Variable Documentation

◆ SAVE_TARGET_DIR

const std::string SAVE_TARGET_DIR = "binarymodels"

◆ SGM_EXTENSION

const std::string SGM_EXTENSION = ".sgm"

◆ SGM_STRING_ID

const SGM_STRING_VALUE SGM_STRING_ID = { { 's', 'g', 'm', SGM_VERSION } }