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CollisionContact.h
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1// Copyright © 2008-2023 Pioneer Developers. See AUTHORS.txt for details
2// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
3
4#ifndef _COLLISION_CONTACT_H
5#define _COLLISION_CONTACT_H
6
7#include "vector3.h"
8
10 // position and normal are in world (or rather, CollisionSpace) coordinates
13 double depth;
14 double distance; // distance travelled to hit point
15 double timestep;
16 int triIdx;
19
20 // default ctor
22 depth(0),
23 distance(0),
24 timestep(0),
25 triIdx(-1),
26 userData1(nullptr),
27 userData2(nullptr),
28 geomFlag(0)
29 {}
30
31 // ctor for collision with terrain
32 CollisionContact(const vector3d &position, const vector3d &normal, double deep, double dt, void *u1, void *u2) :
33 pos(position),
35 depth(deep),
36 distance(0),
37 timestep(dt),
38 triIdx(-1),
39 userData1(u1),
40 userData2(u2),
41 geomFlag(0)
42 {}
43};
44
45#endif /* _COLLISION_CONTACT_H */
Definition CollisionContact.h:9
double timestep
Definition CollisionContact.h:15
vector3d pos
Definition CollisionContact.h:11
double distance
Definition CollisionContact.h:14
double depth
Definition CollisionContact.h:13
int geomFlag
Definition CollisionContact.h:18
vector3d normal
Definition CollisionContact.h:12
void * userData1
Definition CollisionContact.h:17
CollisionContact()
Definition CollisionContact.h:21
void * userData2
Definition CollisionContact.h:17
CollisionContact(const vector3d &position, const vector3d &normal, double deep, double dt, void *u1, void *u2)
Definition CollisionContact.h:32
int triIdx
Definition CollisionContact.h:16