25 virtual void Draw(
float time) = 0;
Shields * m_shield
Definition Cutscene.h:32
virtual void Draw(float time)=0
virtual ~Cutscene()
Definition Cutscene.h:23
float m_aspectRatio
Definition Cutscene.h:29
std::vector< Graphics::Light > m_lights
Definition Cutscene.h:33
Graphics::Renderer * m_renderer
Definition Cutscene.h:30
Color m_ambientColor
Definition Cutscene.h:28
Cutscene(Graphics::Renderer *r, int width, int height)
Definition Cutscene.h:18
SceneGraph::Model * m_model
Definition Cutscene.h:31
Definition CityOnPlanet.h:31