#include <SDL_stdinc.h>
Go to the source code of this file.
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| void | FaceParts::Init () |
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| void | FaceParts::Uninit () |
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| int | FaceParts::NumSpecies () |
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| int | FaceParts::NumGenders (const int speciesIdx) |
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| int | FaceParts::NumRaces (const int speciesIdx) |
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| int | FaceParts::NumHeads (const int speciesIdx, const int raceIdx, const int genderIdx) |
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| int | FaceParts::NumEyes (const int speciesIdx, const int raceIdx, const int genderIdx) |
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| int | FaceParts::NumNoses (const int speciesIdx, const int raceIdx, const int genderIdx) |
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| int | FaceParts::NumMouths (const int speciesIdx, const int raceIdx, const int genderIdx) |
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| int | FaceParts::NumHairstyles (const int speciesIdx, const int raceIdx, const int genderIdx) |
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| int | FaceParts::NumClothes (const int speciesIdx, const int raceIdx, const int genderIdx) |
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| int | FaceParts::NumAccessories (const int speciesIdx, const int raceIdx, const int genderIdx) |
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| int | FaceParts::NumArmour (const int speciesIdx, const int raceIdx, const int genderIdx) |
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| void | FaceParts::PickFaceParts (FaceDescriptor &inout_face, const Uint32 seed) |
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| void | FaceParts::BuildFaceImage (SDL_Surface *faceIm, const FaceDescriptor &face) |
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