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Pioneer
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#include "FileSystem.h"#include "StringRange.h"#include "libs.h"#include <algorithm>#include <cassert>#include <iterator>#include <sstream>#include <stdexcept>
Namespaces | |
| namespace | FileSystem |
Functions | |
| std::string | FileSystem::SanitiseFileName (const std::string &a) |
| std::string | FileSystem::JoinPath (const std::string &a, const std::string &b) |
| std::string | FileSystem::NormalisePath (const std::string &path) |
| std::string | FileSystem::JoinPathBelow (const std::string &base, const std::string &path) |
| std::string | FileSystem::GetRelativePath (const std::string &base, const std::string &path) |
| bool | FileSystem::CopyDir (FileSource &sourceFS, std::string sourceDir, FileSourceFS &targetFS, std::string targetDir, FileSystem::CopyMode copymode) |
| void | FileSystem::Init () |
| void | FileSystem::Uninit () |
Variables | |
| FileSourceUnion | FileSystem::gameDataFiles |
| FileSourceFS | FileSystem::userFiles (GetUserDir()) |