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FixedGuns.cpp File Reference
#include "FixedGuns.h"
#include "Beam.h"
#include "DynamicBody.h"
#include "GameSaveError.h"
#include "Projectile.h"
#include "Quaternion.h"
#include "StringF.h"
#include "libs.h"
#include "scenegraph/MatrixTransform.h"
#include "vector3.h"
Include dependency graph for FixedGuns.cpp:

Functions

 REGISTER_COMPONENT_TYPE (FixedGuns)
 

Function Documentation

◆ REGISTER_COMPONENT_TYPE()

REGISTER_COMPONENT_TYPE ( FixedGuns  )