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Pioneer
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#include "FixedGuns.h"#include "Beam.h"#include "DynamicBody.h"#include "GameSaveError.h"#include "Projectile.h"#include "Quaternion.h"#include "StringF.h"#include "libs.h"#include "scenegraph/MatrixTransform.h"#include "vector3.h"
Functions | |
| REGISTER_COMPONENT_TYPE (FixedGuns) | |
| REGISTER_COMPONENT_TYPE | ( | FixedGuns | ) |