18 virtual const char *
GetTypeName()
const override {
return "LOD"; }
21 virtual void Render(
const std::vector<matrix4x4f> &trans,
const RenderData *rd)
override;
virtual void Save(NodeDatabase &) override
Definition LOD.cpp:106
std::vector< unsigned int > m_pixelSizes
Definition LOD.h:28
virtual Node * Clone(NodeCopyCache *cache=0) override
Definition LOD.cpp:26
virtual ~LOD()
Definition LOD.h:27
virtual void Render(const matrix4x4f &trans, const RenderData *rd) override
Definition LOD.cpp:45
virtual void Accept(NodeVisitor &v) override
Definition LOD.cpp:31
void AddLevel(float pixelRadius, Node *child)
Definition LOD.cpp:36
virtual const char * GetTypeName() const override
Definition LOD.h:18
static LOD * Load(NodeDatabase &)
Definition LOD.cpp:115
Definition NodeCopyCache.h:14
Definition NodeVisitor.h:26
Definition CityOnPlanet.h:31