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LuaColor.h
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1#ifndef LUACOLOR_H
2#define LUACOLOR_H
3
4#include "Color.h"
5
6struct lua_State;
7
8namespace LuaColor {
9 extern const char LibName[];
10 extern const char TypeName[];
11
12 void Register(lua_State *L);
13 Color4ub *PushNewToLua(lua_State *L);
14 inline void PushToLua(lua_State *L, const Color4ub &v) { *PushNewToLua(L) = v; }
15 const Color4ub *GetFromLua(lua_State *L, int idx);
16 Color4ub *CheckFromLua(lua_State *L, int idx);
17
18} // namespace LuaColor
19
20inline void pi_lua_generic_push(lua_State *l, const Color4ub &value) { LuaColor::PushToLua(l, value); }
21
22inline void pi_lua_generic_pull(lua_State *l, int index, Color4ub &out)
23{
24 out = *LuaColor::CheckFromLua(l, index);
25}
26
27inline bool pi_lua_strict_pull(lua_State *l, int index, Color4ub &out)
28{
29 const Color4ub *tmp = LuaColor::GetFromLua(l, index);
30 if (tmp) {
31 out = *tmp;
32 return true;
33 }
34 return false;
35}
36
37#endif // LUACOLOR_H
void pi_lua_generic_push(lua_State *l, const Color4ub &value)
Definition LuaColor.h:20
void pi_lua_generic_pull(lua_State *l, int index, Color4ub &out)
Definition LuaColor.h:22
bool pi_lua_strict_pull(lua_State *l, int index, Color4ub &out)
Definition LuaColor.h:27
Definition LuaColor.h:8
const char TypeName[]
Definition LuaColor.cpp:251
const Color4ub * GetFromLua(lua_State *L, int idx)
Definition LuaColor.cpp:290
void PushToLua(lua_State *L, const Color4ub &v)
Definition LuaColor.h:14
Color4ub * PushNewToLua(lua_State *L)
Definition LuaColor.cpp:282
const char LibName[]
Definition LuaColor.cpp:250
Color4ub * CheckFromLua(lua_State *L, int idx)
Definition LuaColor.cpp:295
void Register(lua_State *L)
Definition LuaColor.cpp:253
Definition Color.h:66