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LuaPiGuiInternal.h File Reference
#include "LuaObject.h"
#include "LuaPushPull.h"
#include "LuaTable.h"
#include "vector2.h"
#include "vector3.h"
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Classes

struct  PiGui::TScreenSpace
 

Namespaces

namespace  PiGui
 

Typedefs

typedef std::vector< TScreenSpacePiGui::TSS_vector
 

Functions

void pi_lua_generic_push (lua_State *l, const ImVec2 &vec)
 
void pi_lua_generic_pull (lua_State *l, int index, ImVec2 &vec)
 
void pi_lua_generic_pull (lua_State *l, int index, ImColor &color)
 
bool PiGui::first_body_is_more_important_than (Body *, Body *)
 
int PiGui::pushOnScreenPositionDirection (lua_State *l, vector3d position)
 
void PiGui::load_theme_from_table (LuaTable &table, ImGuiStyle &style)
 

Function Documentation

◆ pi_lua_generic_pull() [1/2]

void pi_lua_generic_pull ( lua_State *  l,
int  index,
ImColor &  color 
)

◆ pi_lua_generic_pull() [2/2]

void pi_lua_generic_pull ( lua_State *  l,
int  index,
ImVec2 &  vec 
)

◆ pi_lua_generic_push()

void pi_lua_generic_push ( lua_State *  l,
const ImVec2 &  vec 
)
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