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#include "LuaObject.h"#include "LuaPushPull.h"#include "LuaTable.h"#include "vector2.h"#include "vector3.h"

Go to the source code of this file.
Classes | |
| struct | PiGui::TScreenSpace |
Namespaces | |
| namespace | PiGui |
Typedefs | |
| typedef std::vector< TScreenSpace > | PiGui::TSS_vector |
Functions | |
| void | pi_lua_generic_push (lua_State *l, const ImVec2 &vec) |
| void | pi_lua_generic_pull (lua_State *l, int index, ImVec2 &vec) |
| void | pi_lua_generic_pull (lua_State *l, int index, ImColor &color) |
| bool | PiGui::first_body_is_more_important_than (Body *, Body *) |
| int | PiGui::pushOnScreenPositionDirection (lua_State *l, vector3d position) |
| void | PiGui::load_theme_from_table (LuaTable &table, ImGuiStyle &style) |
| void pi_lua_generic_pull | ( | lua_State * | l, |
| int | index, | ||
| ImColor & | color | ||
| ) |
| void pi_lua_generic_pull | ( | lua_State * | l, |
| int | index, | ||
| ImVec2 & | vec | ||
| ) |
| void pi_lua_generic_push | ( | lua_State * | l, |
| const ImVec2 & | vec | ||
| ) |
