void pi_lua_generic_push(lua_State *l, const ImVec2 &vec)
Definition LuaPiGui.cpp:130
void pi_lua_generic_pull(lua_State *l, int index, ImVec2 &vec)
Definition LuaPiGui.cpp:124
Definition LuaBody.cpp:29
void load_theme_from_table(LuaTable &table, ImGuiStyle &style)
Definition LuaPiGui.cpp:3128
int pushOnScreenPositionDirection(lua_State *l, vector3d position)
Definition LuaPiGui.cpp:135
std::vector< TScreenSpace > TSS_vector
Definition LuaPiGuiInternal.h:35
bool first_body_is_more_important_than(Body *, Body *)
Definition LuaPiGui.cpp:1963
Definition LuaPiGuiInternal.h:26
vector2d _screenPosition
Definition LuaPiGuiInternal.h:30
TScreenSpace(const bool onScreen, const vector2d &screenPos, const vector3d &direction)
Definition LuaPiGuiInternal.h:27
bool _onScreen
Definition LuaPiGuiInternal.h:29
vector3d _direction
Definition LuaPiGuiInternal.h:31
Body * _body
Definition LuaPiGuiInternal.h:32