Pioneer
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LuaSpace.cpp File Reference
#include "LuaSpace.h"
#include "CargoBody.h"
#include "Frame.h"
#include "Game.h"
#include "HyperspaceCloud.h"
#include "LuaManager.h"
#include "LuaObject.h"
#include "LuaUtils.h"
#include "LuaVector.h"
#include "MathUtil.h"
#include "Pi.h"
#include "Planet.h"
#include "Player.h"
#include "Ship.h"
#include "Space.h"
#include "SpaceStation.h"
#include "ship/PrecalcPath.h"
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Functions

int CheckCollision (DynamicBody *dBody, const vector3d &pathdir, double pathdist, double targAlt, double endvel, double r)
 
double MaxEffectRad (const Body *body, Propulsion *prop)
 

Function Documentation

◆ CheckCollision()

int CheckCollision ( DynamicBody dBody,
const vector3d pathdir,
double  pathdist,
double  targAlt,
double  endvel,
double  r 
)
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◆ MaxEffectRad()

double MaxEffectRad ( const Body body,
Propulsion prop 
)
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