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LuaSystemView.cpp File Reference
#include "EnumStrings.h"
#include "Game.h"
#include "LuaColor.h"
#include "LuaObject.h"
#include "LuaTable.h"
#include "LuaVector.h"
#include "LuaVector2.h"
#include "Pi.h"
#include "Player.h"
#include "SystemView.h"
#include "graphics/Graphics.h"
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Functions

LuaTable projectable_to_lua_row (Projectable &p, lua_State *l)
 
bool too_near (const vector3d &a, const vector3d &b, const vector2d &gain)
 

Function Documentation

◆ projectable_to_lua_row()

LuaTable projectable_to_lua_row ( Projectable p,
lua_State *  l 
)
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◆ too_near()

bool too_near ( const vector3d a,
const vector3d b,
const vector2d gain 
)
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