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Pioneer
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#include "EnumStrings.h"#include "Game.h"#include "LuaColor.h"#include "LuaObject.h"#include "LuaTable.h"#include "LuaVector.h"#include "LuaVector2.h"#include "Pi.h"#include "Player.h"#include "SystemView.h"#include "graphics/Graphics.h"
Functions | |
| LuaTable | projectable_to_lua_row (Projectable &p, lua_State *l) |
| bool | too_near (const vector3d &a, const vector3d &b, const vector2d &gain) |
| LuaTable projectable_to_lua_row | ( | Projectable & | p, |
| lua_State * | l | ||
| ) |
