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LuaTable.h File Reference
#include <cassert>
#include <iterator>
#include <lua.hpp>
#include "LuaPushPull.h"
#include "LuaRef.h"
#include "LuaUtils.h"
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Classes

class  LuaTable
 
class  LuaTable::VecIter< Value >
 
class  ScopedTable
 

Functions

void pi_lua_generic_push (lua_State *l, const LuaTable &value)
 

Function Documentation

◆ pi_lua_generic_push()

void pi_lua_generic_push ( lua_State *  l,
const LuaTable value 
)
inline
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