void pi_lua_generic_push(lua_State *l, const vector2d &value)
Definition LuaVector2.h:25
void pi_lua_generic_pull(lua_State *l, int index, vector2d &out)
Definition LuaVector2.h:27
bool pi_lua_strict_pull(lua_State *l, int index, vector2d &out)
Definition LuaVector2.h:32
Definition LuaVector2.h:11
vector2d * CheckFromLua(lua_State *L, int idx)
Definition LuaVector2.cpp:269
vector2d * PushNewToLua(lua_State *L)
Definition LuaVector2.cpp:256
void Register(lua_State *L)
Definition LuaVector2.cpp:212
const char LibName[]
Definition LuaVector2.cpp:209
vector2f CheckFromLuaF(lua_State *L, int idx)
Definition LuaVector2.h:22
const vector2d * GetFromLua(lua_State *L, int idx)
Definition LuaVector2.cpp:264
void PushToLua(lua_State *L, const vector2d &v)
Definition LuaVector2.h:17
const char TypeName[]
Definition LuaVector2.cpp:210
void PushToLuaF(lua_State *L, const vector2f &v)
Definition LuaVector2.h:21
vector2< float > vector2f
Definition vector2.h:133
vector2< double > vector2d
Definition vector2.h:134