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| void | LuaVector::Register (lua_State *L) |
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| vector3d * | LuaVector::PushNewToLua (lua_State *L) |
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| void | LuaVector::PushToLua (lua_State *L, const vector3d &v) |
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| const vector3d * | LuaVector::GetFromLua (lua_State *L, int idx) |
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| vector3d * | LuaVector::CheckFromLua (lua_State *L, int idx) |
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| void | LuaVector::PushToLuaF (lua_State *L, const vector3f &v) |
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| vector3f | LuaVector::CheckFromLuaF (lua_State *L, int idx) |
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| void | pi_lua_generic_push (lua_State *l, const vector3d &value) |
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| void | pi_lua_generic_pull (lua_State *l, int index, vector3d &out) |
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| bool | pi_lua_strict_pull (lua_State *l, int index, vector3d &out) |
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◆ pi_lua_generic_pull()
| void pi_lua_generic_pull |
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lua_State * |
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vector3d & |
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◆ pi_lua_generic_push()
| void pi_lua_generic_push |
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lua_State * |
l, |
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const vector3d & |
value |
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◆ pi_lua_strict_pull()
| bool pi_lua_strict_pull |
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lua_State * |
l, |
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int |
index, |
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vector3d & |
out |
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inline |