void pi_lua_generic_pull(lua_State *l, int index, vector3d &out)
Definition LuaVector.h:27
bool pi_lua_strict_pull(lua_State *l, int index, vector3d &out)
Definition LuaVector.h:32
void pi_lua_generic_push(lua_State *l, const vector3d &value)
Definition LuaVector.h:25
Definition LuaVector.h:11
vector3d * CheckFromLua(lua_State *L, int idx)
Definition LuaVector.cpp:257
void Register(lua_State *L)
Definition LuaVector.cpp:210
void PushToLua(lua_State *L, const vector3d &v)
Definition LuaVector.h:17
void PushToLuaF(lua_State *L, const vector3f &v)
Definition LuaVector.h:21
const vector3d * GetFromLua(lua_State *L, int idx)
Definition LuaVector.cpp:252
vector3f CheckFromLuaF(lua_State *L, int idx)
Definition LuaVector.h:22
vector3d * PushNewToLua(lua_State *L)
Definition LuaVector.cpp:244
const char LibName[]
Definition LuaVector.cpp:207
const char TypeName[]
Definition LuaVector.cpp:208
vector3< float > vector3f
Definition vector3.h:289
vector3< double > vector3d
Definition vector3.h:290