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ModelNode.h
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1// Copyright © 2008-2023 Pioneer Developers. See AUTHORS.txt for details
2// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
3
4#ifndef _MODELNODE_H
5#define _MODELNODE_H
6/*
7 * Use another model as a submodel
8 */
9#include "Model.h"
10#include "Node.h"
11
12namespace SceneGraph {
13
14 class ModelNode : public Node {
15 public:
16 ModelNode(Model *m);
17 ModelNode(const ModelNode &, NodeCopyCache *cache = 0);
18 virtual Node *Clone(NodeCopyCache *cache = 0);
19 virtual const char *GetTypeName() const { return "ModelNode"; }
20 virtual void Render(const matrix4x4f &trans, const RenderData *rd);
21 virtual void Render(const std::vector<matrix4x4f> &trans, const RenderData *rd);
22
23 protected:
24 virtual ~ModelNode() {}
25
26 private:
27 Model *m_model;
28 };
29
30} // namespace SceneGraph
31
32#endif
Definition ModelNode.h:14
virtual ~ModelNode()
Definition ModelNode.h:24
virtual void Render(const matrix4x4f &trans, const RenderData *rd)
Definition ModelNode.cpp:26
virtual const char * GetTypeName() const
Definition ModelNode.h:19
virtual Node * Clone(NodeCopyCache *cache=0)
Definition ModelNode.cpp:21
Definition Model.h:88
Definition NodeCopyCache.h:14
Definition Node.h:72
Definition CityOnPlanet.h:31
Definition Node.h:44