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#include "ModelViewer.h"#include "FileSystem.h"#include "GameConfig.h"#include "GameSaveError.h"#include "ModManager.h"#include "PngWriter.h"#include "SDL_keycode.h"#include "StringF.h"#include "core/Log.h"#include "core/OS.h"#include "graphics/Drawables.h"#include "graphics/Graphics.h"#include "graphics/Light.h"#include "graphics/Material.h"#include "graphics/TextureBuilder.h"#include "graphics/Types.h"#include "graphics/VertexArray.h"#include "graphics/opengl/RendererGL.h"#include "lua/Lua.h"#include "scenegraph/Animation.h"#include "scenegraph/BinaryConverter.h"#include "scenegraph/DumpVisitor.h"#include "scenegraph/FindNodeVisitor.h"#include "scenegraph/ModelSkin.h"#include "imgui/imgui.h"#include <iterator>#include "Pi.h"#include "scenegraph/Node.h"
Classes | |
| struct | NodeHierarchyVisitor |
Namespaces | |
| namespace | ImGui |
Macros | |
| #define | AXIS(val, name, axis, positive, negative) |
| #define | ACTION(val, name, b1, b2) |
Functions | |
| bool | ImGui::ColorEdit3 (const char *label, Color &color) |
Variables | |
| constexpr ImGuiWindowFlags | fullscreenFlags = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBringToFrontOnFocus |
| constexpr ImGuiWindowFlags | tabWindowFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings |
| #define ACTION | ( | val, | |
| name, | |||
| b1, | |||
| b2 | |||
| ) |
| #define AXIS | ( | val, | |
| name, | |||
| axis, | |||
| positive, | |||
| negative | |||
| ) |
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constexpr |
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constexpr |