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Node.h File Reference
#include "RefCounted.h"
#include "graphics/Material.h"
#include "libs.h"
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Classes

struct  SceneGraph::RenderData
 
struct  SceneGraph::NodeDatabase
 
class  SceneGraph::Node
 

Namespaces

namespace  Graphics
 
namespace  Serializer
 
namespace  SceneGraph
 

Enumerations

enum  SceneGraph::NodeMask { SceneGraph::NODE_SOLID = 0x1 , SceneGraph::NODE_TRANSPARENT = 0x2 , SceneGraph::MASK_IGNORE = 0x4 }
 
enum  SceneGraph::NodeFlags { SceneGraph::NODE_TAG = 0x1 , SceneGraph::NODE_DECAL = 0x2 }