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Pioneer
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#include "PlayerShipController.h"#include "Frame.h"#include "Game.h"#include "GameConfig.h"#include "GameSaveError.h"#include "Input.h"#include "Pi.h"#include "Player.h"#include "SDL_keycode.h"#include "Ship.h"#include "Space.h"#include "SystemView.h"#include "WorldView.h"#include "core/OS.h"#include "lua/LuaObject.h"#include "ship/ShipController.h"#include "Sensors.h"#include <algorithm>
Classes | |
| struct | PlayerShipController::TotalDesiredAction |
| struct | PlayerShipController::Util |
Macros | |
| #define | MAX_RADAR_SIZE 1000000000 |
| #define | IN_SPACE_INDICATOR_SHIP_MAX_DISTANCE 1000000 |
Functions | |
| REGISTER_INPUT_BINDING (PlayerShipController) | |
| #define IN_SPACE_INDICATOR_SHIP_MAX_DISTANCE 1000000 |
| #define MAX_RADAR_SIZE 1000000000 |
| REGISTER_INPUT_BINDING | ( | PlayerShipController | ) |
