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PlayerShipController.cpp File Reference
#include "PlayerShipController.h"
#include "Frame.h"
#include "Game.h"
#include "GameConfig.h"
#include "GameSaveError.h"
#include "Input.h"
#include "Pi.h"
#include "Player.h"
#include "SDL_keycode.h"
#include "Ship.h"
#include "Space.h"
#include "SystemView.h"
#include "WorldView.h"
#include "core/OS.h"
#include "lua/LuaObject.h"
#include "ship/ShipController.h"
#include "Sensors.h"
#include <algorithm>
Include dependency graph for PlayerShipController.cpp:

Classes

struct  PlayerShipController::TotalDesiredAction
 
struct  PlayerShipController::Util
 

Macros

#define MAX_RADAR_SIZE   1000000000
 
#define IN_SPACE_INDICATOR_SHIP_MAX_DISTANCE   1000000
 

Functions

 REGISTER_INPUT_BINDING (PlayerShipController)
 

Macro Definition Documentation

◆ IN_SPACE_INDICATOR_SHIP_MAX_DISTANCE

#define IN_SPACE_INDICATOR_SHIP_MAX_DISTANCE   1000000

◆ MAX_RADAR_SIZE

#define MAX_RADAR_SIZE   1000000000

Function Documentation

◆ REGISTER_INPUT_BINDING()

REGISTER_INPUT_BINDING ( PlayerShipController  )
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