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Pioneer
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#include "Projectile.h"#include "CargoBody.h"#include "Frame.h"#include "Game.h"#include "GameSaveError.h"#include "Json.h"#include "Pi.h"#include "Planet.h"#include "Player.h"#include "Sfx.h"#include "Ship.h"#include "Space.h"#include "collider/CollisionContact.h"#include "collider/CollisionSpace.h"#include "galaxy/StarSystem.h"#include "graphics/Graphics.h"#include "graphics/Material.h"#include "graphics/RenderState.h"#include "graphics/Renderer.h"#include "graphics/TextureBuilder.h"#include "graphics/VertexArray.h"#include "lua/LuaEvent.h"#include "lua/LuaUtils.h"
Functions | |
| void | MiningLaserSpawnTastyStuff (FrameId fId, const SystemBody *asteroid, const vector3d &pos) |
| void MiningLaserSpawnTastyStuff | ( | FrameId | fId, |
| const SystemBody * | asteroid, | ||
| const vector3d & | pos | ||
| ) |
