Pioneer
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Functions
Projectile.cpp File Reference
#include "Projectile.h"
#include "CargoBody.h"
#include "Frame.h"
#include "Game.h"
#include "GameSaveError.h"
#include "Json.h"
#include "Pi.h"
#include "Planet.h"
#include "Player.h"
#include "Sfx.h"
#include "Ship.h"
#include "Space.h"
#include "collider/CollisionContact.h"
#include "collider/CollisionSpace.h"
#include "galaxy/StarSystem.h"
#include "graphics/Graphics.h"
#include "graphics/Material.h"
#include "graphics/RenderState.h"
#include "graphics/Renderer.h"
#include "graphics/TextureBuilder.h"
#include "graphics/VertexArray.h"
#include "lua/LuaEvent.h"
#include "lua/LuaUtils.h"
Include dependency graph for Projectile.cpp:

Functions

void MiningLaserSpawnTastyStuff (FrameId fId, const SystemBody *asteroid, const vector3d &pos)
 

Function Documentation

◆ MiningLaserSpawnTastyStuff()

void MiningLaserSpawnTastyStuff ( FrameId  fId,
const SystemBody asteroid,
const vector3d pos 
)
Here is the call graph for this function: