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Propulsion.h
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1// Copyright © 2008-2023 Pioneer Developers. See AUTHORS.txt for details
2// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
3
4#ifndef PROPULSION_H
5#define PROPULSION_H
6
7#include "DynamicBody.h"
8#include "JsonUtils.h"
9#include "scenegraph/Model.h"
10#include "vector3.h"
11
12class Camera;
13class Space;
14
15enum Thruster { // <enum scope='Thruster' name=ShipTypeThruster prefix=THRUSTER_ public>
22 THRUSTER_MAX // <enum skip>
23};
24
25class Propulsion : public RefCounted {
26public:
27 // Inits:
28 Propulsion();
29 virtual ~Propulsion(){};
30 // Acceleration cap is infinite
31 void Init(DynamicBody *b, SceneGraph::Model *m, const int tank_mass, const double effExVel, const float lin_Thrust[], const float ang_Thrust);
32 void Init(DynamicBody *b, SceneGraph::Model *m, const int tank_mass, const double effExVel, const float lin_Thrust[], const float ang_Thrust, const float lin_AccelerationCap[]);
33
34 virtual void SaveToJson(Json &jsonObj, Space *space);
35 virtual void LoadFromJson(const Json &jsonObj, Space *space);
36
37 // Bonus:
38 void SetThrustPowerMult(double p, const float lin_Thrust[], const float ang_Thrust);
39 void SetAccelerationCapMult(double p, const float lin_AccelerationCap[]);
40
41 // Thrust and thruster functions
42 // Everything's capped unless specified otherwise.
43 double GetThrust(Thruster thruster) const; // Maximum thrust possible within acceleration cap
44 vector3d GetThrust(const vector3d &dir) const;
45 inline double GetThrustFwd() const { return GetThrust(THRUSTER_FORWARD); }
46 inline double GetThrustRev() const { return GetThrust(THRUSTER_REVERSE); }
47 inline double GetThrustUp() const { return GetThrust(THRUSTER_UP); }
48 double GetThrustMin() const;
49
50 vector3d GetThrustUncapped(const vector3d &dir) const;
51
52 inline double GetAccel(Thruster thruster) const { return GetThrust(thruster) / m_dBody->GetMass(); }
53 inline double GetAccelFwd() const { return GetAccel(THRUSTER_FORWARD); }
54 inline double GetAccelRev() const { return GetAccel(THRUSTER_REVERSE); }
55 inline double GetAccelUp() const { return GetAccel(THRUSTER_UP); }
56 inline double GetAccelMin() const { return GetThrustMin() / m_dBody->GetMass(); }
57
58 // Clamp thruster levels and scale them down so that a level of 1
59 // corresponds to the thrust from GetThrust().
60 double ClampLinThrusterState(int axis, double level) const;
61 vector3d ClampLinThrusterState(const vector3d &levels) const;
62
63 // A level of 1 corresponds to the thrust from GetThrust().
64 void SetLinThrusterState(int axis, double level);
65 void SetLinThrusterState(const vector3d &levels);
66
67 inline void SetAngThrusterState(int axis, double level) { m_angThrusters[axis] = Clamp(level, -1.0, 1.0); }
68 void SetAngThrusterState(const vector3d &levels);
69
70 inline vector3d GetLinThrusterState() const { return m_linThrusters; };
71 inline vector3d GetAngThrusterState() const { return m_angThrusters; }
72
73 inline void ClearLinThrusterState() { m_linThrusters = vector3d(0, 0, 0); }
74 inline void ClearAngThrusterState() { m_angThrusters = vector3d(0, 0, 0); }
75
76 inline vector3d GetActualLinThrust() const { return m_linThrusters * GetThrustUncapped(m_linThrusters); }
77 inline vector3d GetActualAngThrust() const { return m_angThrusters * m_angThrust; }
78
79 // Fuel
80 enum FuelState { // <enum scope='Propulsion' name=PropulsionFuelStatus prefix=FUEL_ public>
84 };
85
86 inline FuelState GetFuelState() const
87 {
88 return (m_thrusterFuel > 0.05f) ?
89 FUEL_OK :
90 (m_thrusterFuel > 0.0f) ?
93 }
94 // fuel left, 0.0-1.0
95 inline double GetFuel() const { return m_thrusterFuel; }
96 inline double GetFuelReserve() const { return m_reserveFuel; }
97 inline void SetFuel(const double f) { m_thrusterFuel = Clamp(f, 0.0, 1.0); }
98 inline void SetFuelReserve(const double f) { m_reserveFuel = Clamp(f, 0.0, 1.0); }
99 float GetFuelUseRate();
100 // available delta-V given the ship's current fuel minus reserve according to the Tsiolkovsky equation
101 double GetSpeedReachedWithFuel() const;
102 /* TODO: These are needed to avoid savegamebumps:
103 * are used to pass things to/from shipStats;
104 * may be better if you not expose these fields
105 */
106 inline float FuelTankMassLeft() { return m_fuelTankMass * m_thrusterFuel; }
107 inline void SetFuelTankMass(int fTank) { m_fuelTankMass = fTank; }
108 void UpdateFuel(const float timeStep);
109 inline bool IsFuelStateChanged() { return m_fuelStateChange; }
110
111 void Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform);
112
113 // AI on Propulsion
114 void AIModelCoordsMatchSpeedRelTo(const vector3d &v, const DynamicBody *other);
116 bool AIMatchVel(const vector3d &vel, const vector3d &powerLimit = vector3d(1.0));
117 bool AIChangeVelBy(const vector3d &diffvel, const vector3d &powerLimit = vector3d(1.0)); // acts in object space
118 vector3d AIChangeVelDir(const vector3d &diffvel); // object space, maintain direction
119 void AIMatchAngVelObjSpace(const vector3d &angvel, const vector3d &powerLimit = vector3d(1.0), bool ignoreZeroValues = false);
120 double AIFaceUpdir(const vector3d &updir, double av = 0);
121 double AIFaceDirection(const vector3d &dir, double av = 0);
122 vector3d AIGetLeadDir(const Body *target, const vector3d &targaccel, double projspeed);
123
124private:
125 // Thrust and thrusters
126 float m_linThrust[THRUSTER_MAX];
127 float m_angThrust;
128 vector3d m_linThrusters; // 0.0-1.0, thruster levels
129 vector3d m_angThrusters; // 0.0-1.0
130 // Used to calculate max linear thrust by limiting the thruster levels
131 float m_linAccelerationCap[THRUSTER_MAX];
132
133 // Fuel
134 int m_fuelTankMass;
135 double m_thrusterFuel; // 0.0-1.0, remaining fuel
136 double m_reserveFuel; // 0.0-1.0, fuel not to touch for the current AI program
137 double m_effectiveExhaustVelocity;
138 bool m_fuelStateChange;
139
140 const DynamicBody *m_dBody;
141 SceneGraph::Model *m_smodel;
142};
143
144#endif // PROPULSION_H
nlohmann::json Json
Definition Json.h:8
Thruster
Definition Propulsion.h:15
@ THRUSTER_UP
Definition Propulsion.h:18
@ THRUSTER_REVERSE
Definition Propulsion.h:16
@ THRUSTER_LEFT
Definition Propulsion.h:20
@ THRUSTER_RIGHT
Definition Propulsion.h:21
@ THRUSTER_FORWARD
Definition Propulsion.h:17
@ THRUSTER_MAX
Definition Propulsion.h:22
@ THRUSTER_DOWN
Definition Propulsion.h:19
Definition Body.h:57
Definition Camera.h:80
Definition DynamicBody.h:15
virtual double GetMass() const override
Definition DynamicBody.h:37
Definition Renderer.h:44
Definition Propulsion.h:25
double GetAccelRev() const
Definition Propulsion.h:54
virtual ~Propulsion()
Definition Propulsion.h:29
vector3d AIGetLeadDir(const Body *target, const vector3d &targaccel, double projspeed)
Definition Propulsion.cpp:456
bool IsFuelStateChanged()
Definition Propulsion.h:109
double GetThrustMin() const
Definition Propulsion.cpp:185
void ClearAngThrusterState()
Definition Propulsion.h:74
void SetFuelReserve(const double f)
Definition Propulsion.h:98
vector3d GetActualLinThrust() const
Definition Propulsion.h:76
double ClampLinThrusterState(int axis, double level) const
Definition Propulsion.cpp:113
double GetAccelUp() const
Definition Propulsion.h:55
void SetFuel(const double f)
Definition Propulsion.h:97
void SetAccelerationCapMult(double p, const float lin_AccelerationCap[])
Definition Propulsion.cpp:96
double GetFuelReserve() const
Definition Propulsion.h:96
void ClearLinThrusterState()
Definition Propulsion.h:73
void SetAngThrusterState(int axis, double level)
Definition Propulsion.h:67
double GetThrustUp() const
Definition Propulsion.h:47
double GetFuel() const
Definition Propulsion.h:95
FuelState
Definition Propulsion.h:80
@ FUEL_OK
Definition Propulsion.h:81
@ FUEL_EMPTY
Definition Propulsion.h:83
@ FUEL_WARNING
Definition Propulsion.h:82
double AIFaceUpdir(const vector3d &updir, double av=0)
Definition Propulsion.cpp:388
void SetFuelTankMass(int fTank)
Definition Propulsion.h:107
double GetAccelMin() const
Definition Propulsion.h:56
vector3d AIChangeVelDir(const vector3d &diffvel)
Definition Propulsion.cpp:345
double GetThrust(Thruster thruster) const
Definition Propulsion.cpp:164
vector3d GetThrustUncapped(const vector3d &dir) const
Definition Propulsion.cpp:194
void AIMatchAngVelObjSpace(const vector3d &angvel, const vector3d &powerLimit=vector3d(1.0), bool ignoreZeroValues=false)
Definition Propulsion.cpp:366
void Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform)
Definition Propulsion.cpp:236
void Init(DynamicBody *b, SceneGraph::Model *m, const int tank_mass, const double effExVel, const float lin_Thrust[], const float ang_Thrust)
Definition Propulsion.cpp:68
void SetLinThrusterState(int axis, double level)
Definition Propulsion.cpp:149
virtual void SaveToJson(Json &jsonObj, Space *space)
Definition Propulsion.cpp:22
double GetThrustFwd() const
Definition Propulsion.h:45
double GetSpeedReachedWithFuel() const
Definition Propulsion.cpp:226
vector3d GetActualAngThrust() const
Definition Propulsion.h:77
bool AIMatchVel(const vector3d &vel, const vector3d &powerLimit=vector3d(1.0))
Definition Propulsion.cpp:319
double GetAccelFwd() const
Definition Propulsion.h:53
double AIFaceDirection(const vector3d &dir, double av=0)
Definition Propulsion.cpp:417
void UpdateFuel(const float timeStep)
Definition Propulsion.cpp:211
void AIModelCoordsMatchSpeedRelTo(const vector3d &v, const DynamicBody *other)
Definition Propulsion.cpp:246
void SetThrustPowerMult(double p, const float lin_Thrust[], const float ang_Thrust)
Definition Propulsion.cpp:88
float GetFuelUseRate()
Definition Propulsion.cpp:205
float FuelTankMassLeft()
Definition Propulsion.h:106
double GetAccel(Thruster thruster) const
Definition Propulsion.h:52
void AIAccelToModelRelativeVelocity(const vector3d &v)
Definition Propulsion.cpp:255
Propulsion()
Definition Propulsion.cpp:50
virtual void LoadFromJson(const Json &jsonObj, Space *space)
Definition Propulsion.cpp:34
vector3d GetLinThrusterState() const
Definition Propulsion.h:70
bool AIChangeVelBy(const vector3d &diffvel, const vector3d &powerLimit=vector3d(1.0))
Definition Propulsion.cpp:327
FuelState GetFuelState() const
Definition Propulsion.h:86
vector3d GetAngThrusterState() const
Definition Propulsion.h:71
double GetThrustRev() const
Definition Propulsion.h:46
Definition RefCounted.h:11
Definition Model.h:88
Definition Space.h:19
const T & Clamp(const T &x, const T &min, const T &max)
Definition libs.h:69
vector3< double > vector3d
Definition vector3.h:290