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#include "RendererGL.h"#include "RefCounted.h"#include "SDL_video.h"#include "StringF.h"#include "graphics/Graphics.h"#include "graphics/Light.h"#include "graphics/Material.h"#include "graphics/RenderState.h"#include "graphics/Texture.h"#include "graphics/TextureBuilder.h"#include "graphics/Types.h"#include "graphics/VertexArray.h"#include "graphics/VertexBuffer.h"#include "CommandBufferGL.h"#include "GLDebug.h"#include "MaterialGL.h"#include "Program.h"#include "RenderStateCache.h"#include "RenderTargetGL.h"#include "Shader.h"#include "TextureGL.h"#include "UniformBuffer.h"#include "VertexBufferGL.h"#include "core/Log.h"#include <cstddef>#include <iterator>#include <ostream>#include <sstream>
Classes | |
| struct | Graphics::LightData |
Namespaces | |
| namespace | Graphics |
Macros | |
| #define | DUMP_GL_VALUE(name) dump_opengl_value(out, #name, name, 1) |
| #define | DUMP_GL_VALUE2(name) dump_opengl_value(out, #name, name, 2) |
Typedefs | |
| using | RenderPassCmd = Graphics::OGL::CommandList::RenderPassCmd |
| typedef std::vector< std::pair< MaterialDescriptor, OGL::Program * > >::const_iterator | Graphics::ProgramIterator |
Functions | |
| const char * | Graphics::gl_framebuffer_error_to_string (GLuint st) |
| #define DUMP_GL_VALUE | ( | name | ) | dump_opengl_value(out, #name, name, 1) |
| #define DUMP_GL_VALUE2 | ( | name | ) | dump_opengl_value(out, #name, name, 2) |