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Pioneer
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#include "ShipAICmd.h"#include "Frame.h"#include "Game.h"#include "Pi.h"#include "Planet.h"#include "Ship.h"#include "Space.h"#include "SpaceStation.h"#include "perlin.h"#include "ship/Propulsion.h"
Functions | |
| double | MaxEffectRad (const Body *body, Propulsion *prop) |
| int | CheckCollision (DynamicBody *dBody, const vector3d &pathdir, double pathdist, double tlen, double endvel, double r) |
| double | calc_ivel (double dist, double vel, double acc) |
| double calc_ivel | ( | double | dist, |
| double | vel, | ||
| double | acc | ||
| ) |

| int CheckCollision | ( | DynamicBody * | dBody, |
| const vector3d & | pathdir, | ||
| double | pathdist, | ||
| double | tlen, | ||
| double | endvel, | ||
| double | r | ||
| ) |

| double MaxEffectRad | ( | const Body * | body, |
| Propulsion * | prop | ||
| ) |
