Pioneer
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Functions
Ship.cpp File Reference
#include "Ship.h"
#include "CargoBody.h"
#include "EnumStrings.h"
#include "Frame.h"
#include "Game.h"
#include "GameLog.h"
#include "GameSaveError.h"
#include "HeatGradientPar.h"
#include "HyperspaceCloud.h"
#include "Lang.h"
#include "Missile.h"
#include "NavLights.h"
#include "Planet.h"
#include "Player.h"
#include "Sensors.h"
#include "Sfx.h"
#include "Shields.h"
#include "ShipAICmd.h"
#include "Space.h"
#include "SpaceStation.h"
#include "StringF.h"
#include "WorldView.h"
#include "collider/CollisionContact.h"
#include "graphics/TextureBuilder.h"
#include "graphics/Types.h"
#include "lua/LuaEvent.h"
#include "lua/LuaObject.h"
#include "lua/LuaTable.h"
#include "lua/LuaUtils.h"
#include "scenegraph/Animation.h"
#include "scenegraph/MatrixTransform.h"
#include "ship/PlayerShipController.h"
Include dependency graph for Ship.cpp:

Functions

template<typename T >
int sign (T num)
 

Function Documentation

◆ sign()

template<typename T >
int sign ( num)
inline