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Ship.h
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1// Copyright © 2008-2023 Pioneer Developers. See AUTHORS.txt for details
2// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
3
4#ifndef _SHIP_H
5#define _SHIP_H
6
7#include <unordered_map>
8
9#include "DynamicBody.h"
10#include "ShipType.h"
11#include "galaxy/SystemPath.h"
12#include "lua/LuaRef.h"
14#include "sound/Sound.h"
15
16#include "FixedGuns.h"
17#include "ship/Propulsion.h"
18
19class AICommand;
20class Camera;
21class CargoBody;
22class SpaceStation;
23class HyperspaceCloud;
24class Missile;
25class NavLights;
26class Planet;
27class Sensors;
28class ShipController;
29class Space;
30
31struct CollisionContact;
33
34namespace Graphics {
35 class Renderer;
36}
37
42 int static_mass; // cargo, equipment + hull
43 float hull_mass_left; // effectively hitpoints
49
50 // cached equipment information to avoid costly Lua lookups
56};
57
59 std::string jump_sound;
60 std::string warmup_sound;
61 std::string abort_sound;
62};
63
64class Ship : public DynamicBody {
65 friend class ShipController; //only controllers need access to AITimeStep
67
68public:
70 Ship() = delete;
71 Ship(const Json &jsonObj, Space *space);
72 Ship(const ShipType::Id &shipId);
73 virtual ~Ship();
74
75 virtual void SetFrame(FrameId fId) override;
76
77 void SetController(ShipController *c); //deletes existing
79
80 virtual void SetDockedWith(SpaceStation *, int port);
83 int GetDockingPort() const { return m_dockedWithPort; }
84 bool IsDocked() const { return GetFlightState() == Ship::DOCKED; }
85 bool IsLanded() const { return GetFlightState() == Ship::LANDED; }
86
87 virtual void SetLandedOn(Planet *p, float latitude, float longitude);
88
89 virtual void Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform) override;
90
91 inline void ClearThrusterState()
92 {
95 }
96 void UpdateLuaStats();
97 void UpdateEquipStats();
98 void UpdateFuelStats();
99 void UpdateGunsStats();
100 const shipstats_t &GetStats() const { return m_stats; }
101
102 void Explode();
103 virtual bool DoDamage(float kgDamage); // can be overloaded in Player to add audio
104 void SetGunState(int idx, int state);
105 void UpdateMass();
106 virtual bool SetWheelState(bool down); // returns success of state change, NOT state itself
107 void Blastoff();
108 bool Undock();
109 virtual void TimeStepUpdate(const float timeStep) override;
110 virtual void StaticUpdate(const float timeStep) override;
111
112 void TimeAccelAdjust(const float timeStep);
113
114 bool IsDecelerating() const { return m_decelerating; }
115
116 virtual void NotifyRemoved(const Body *const removedBody) override;
117 virtual bool OnCollision(Body *o, Uint32 flags, double relVel) override;
118 virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) override;
119
120 enum FlightState { // <enum scope='Ship' name=ShipFlightState public>
121 FLYING, // open flight (includes autopilot)
122 DOCKING, // in docking animation
123 UNDOCKING, // in docking animation
124 DOCKED, // docked with station
125 LANDED, // rough landed (not docked)
126 JUMPING, // between space and hyperspace ;)
127 HYPERSPACE, // in hyperspace
128 };
129
130 // vector3d CalcAtmoPassiveControl() const;
131 vector3d CalcAtmoTorque() const;
132
133 FlightState GetFlightState() const { return m_flightState; }
135 float GetWheelState() const { return m_wheelState; }
136 int GetWheelTransition() const { return m_wheelTransition; }
137 bool SpawnCargo(CargoBody *c_body) const;
138
139 LuaRef GetEquipSet() const { return m_equipSet; }
140
141 virtual bool IsInSpace() const override { return (m_flightState != HYPERSPACE); }
142
143 void SetHyperspaceDest(const SystemPath &dest) { m_hyperspace.dest = dest; }
145 double GetHyperspaceDuration() const { return m_hyperspace.duration; }
146 double GetECMRechargeRemain() const { return m_ecmRecharge; }
147
148 enum HyperjumpStatus { // <enum scope='Ship' name=ShipJumpStatus prefix=HYPERJUMP_ public>
157 };
158
160 virtual Ship::HyperjumpStatus InitiateHyperjumpTo(const SystemPath &dest, int warmup_time, double duration, const HyperdriveSoundsTable &sounds, LuaRef checks);
161 virtual void AbortHyperjump();
163 bool IsHyperspaceActive() const { return (m_hyperspace.countdown > 0.0); }
164
165 // 0 to 1.0 is alive, > 1.0 = death
166 double GetHullTemperature() const;
167
172 };
173
175
176 virtual Missile *SpawnMissile(ShipType::Id missile_type, int power = -1);
177
178 enum AlertState { // <enum scope='Ship' name=ShipAlertStatus prefix=ALERT_ public>
183 };
184 AlertState GetAlertState() { return m_alertState; }
185
186 void AIClearInstructions(); // Note: defined in Ship-AI.cpp
187 bool AIIsActive() { return m_curAICmd ? true : false; }
188 void AIGetStatusText(char *str); // Note: defined in Ship-AI.cpp
189
190 void AIKamikaze(Body *target); // Note: defined in Ship-AI.cpp
191 void AIKill(Ship *target); // Note: defined in Ship-AI.cpp
192 //void AIJourney(SystemBodyPath &dest);
193 void AIDock(SpaceStation *target); // Note: defined in Ship-AI.cpp
194 void AIFlyTo(Body *target); // Note: defined in Ship-AI.cpp
195 void AIOrbit(Body *target, double alt); // Note: defined in Ship-AI.cpp
196 void AIHoldPosition(); // Note: defined in Ship-AI.cpp
197
198 void AIBodyDeleted(const Body *const body){}; // Note: defined in Ship-AI.cpp // todo: signals
199
200 const AICommand *GetAICommand() const { return m_curAICmd; }
201 bool IsAIAttacking(const Ship *target) const;
202
203 virtual void PostLoadFixup(Space *space) override;
204
205 const ShipType *GetShipType() const { return m_type; }
206 virtual void SetShipType(const ShipType::Id &shipId);
207
208 const SceneGraph::ModelSkin &GetSkin() const { return m_skin; }
209 void SetSkin(const SceneGraph::ModelSkin &skin);
210
211 void SetPattern(unsigned int num);
212
213 void SetLabel(const std::string &label) override;
214 void SetShipName(const std::string &shipName);
215
216 float GetAtmosphericPressureLimit() const;
217 float GetPercentShields() const;
218 float GetPercentHull() const;
219 void SetPercentHull(float);
220
221 void EnterSystem();
222
223 HyperspaceCloud *GetHyperspaceCloud() const { return m_hyperspaceCloud; }
224
225 sigc::signal<void> onDock; // JJ: check what these are for
226 sigc::signal<void> onUndock;
227 sigc::signal<void> onLanded;
228
229 // mutable because asking to know when state changes is not the same as
230 // actually changing state
231 mutable sigc::signal<void> onFlavourChanged;
232
233 bool IsInvulnerable() const { return m_invulnerable; }
234 void SetInvulnerable(bool b) { m_invulnerable = b; }
235
236 Sensors *GetSensors() const { return m_sensors.get(); }
237
238 Uint8 GetRelations(Body *other) const; //0=hostile, 50=neutral, 100=ally
239 void SetRelations(Body *other, Uint8 percent);
240
241 double GetLandingPosOffset() const { return m_landingMinOffset; }
242
244
245protected:
246 vector3d CalcAtmosphericForce() const override;
247
248 virtual void SaveToJson(Json &jsonObj, Space *space) override;
249
250 bool AITimeStep(float timeStep); // Called by controller. Returns true if complete
251
252 virtual void SetAlertState(AlertState as);
253
254 virtual void OnEnterHyperspace();
255 virtual void OnEnterSystem();
256
259
261
263
266 // > 0 means active
268 bool now;
269 double duration;
270 LuaRef checks; // A Lua function to check all the conditions before the jump
273
275
278
279private:
280 float GetECMRechargeTime();
281 void DoThrusterSounds() const;
282 void Init();
283 void TestLanded();
284 void UpdateAlertState();
285 void UpdateFuel(float timeStep);
286 void SetShipId(const ShipType::Id &shipId);
287 void EnterHyperspace();
288 void InitMaterials();
289 void InitEquipSet();
290
291 bool m_invulnerable;
292
293 static const double DEFAULT_LIFT_TO_DRAG_RATIO;
294
295 static const float DEFAULT_SHIELD_COOLDOWN_TIME;
296 float m_shieldCooldown;
297 shipstats_t m_stats;
298 const ShipType *m_type;
300
301 Sound::Event m_beamLaser[2];
302
303 FlightState m_flightState;
304 bool m_testLanded;
305 bool m_forceWheelUpdate;
306 float m_launchLockTimeout;
307 float m_wheelState;
308 int m_wheelTransition;
309
310 AlertState m_alertState;
311 double m_lastAlertUpdate;
312 double m_lastFiringAlert;
313 bool m_shipNear;
314 bool m_shipFiring;
315 bool m_missileDetected;
316
317 HyperspaceCloud *m_hyperspaceCloud;
318
319 AICommand *m_curAICmd;
320
321 double m_landingMinOffset; // offset from the centre of the ship used during docking
322
323 int m_dockedWithIndex; // deserialisation
324
325 SceneGraph::Animation *m_landingGearAnimation;
326 std::unique_ptr<NavLights> m_navLights;
327
328 std::unique_ptr<Sensors> m_sensors;
329 std::unordered_map<Body *, Uint8> m_relationsMap;
330
331 std::string m_shipName;
332
333public:
334 // FIXME: these methods are deprecated; all calls should use the propulsion object directly.
337 double GetAccelFwd() { return m_propulsion->GetAccelFwd(); }
339 double GetFuel() const { return m_propulsion->GetFuel(); }
340 double GetAccel(Thruster thruster) const { return m_propulsion->GetAccel(thruster); }
341 void SetFuel(const double f) { m_propulsion->SetFuel(f); }
342 void SetFuelReserve(const double f) { m_propulsion->SetFuelReserve(f); }
343
344 bool AIMatchVel(const vector3d &vel, const vector3d &powerLimit = vector3d(1.0)) { return m_propulsion->AIMatchVel(vel, powerLimit); }
345 double AIFaceDirection(const vector3d &dir, double av = 0) { return m_propulsion->AIFaceDirection(dir, av); }
346 void SetThrusterState(int axis, double level) { return m_propulsion->SetLinThrusterState(axis, level); }
347 void AIMatchAngVelObjSpace(const vector3d &desiredAngVel, const vector3d &powerLimit = vector3d(1.0), bool ignoreZeroValues = false)
348 {
349 m_propulsion->AIMatchAngVelObjSpace(desiredAngVel, powerLimit, ignoreZeroValues);
350 }
351};
352
353#endif /* _SHIP_H */
nlohmann::json Json
Definition Json.h:8
Thruster
Definition Propulsion.h:15
Definition ShipAICmd.h:19
Definition Body.h:57
Definition Camera.h:80
Definition CargoBody.h:15
Definition DynamicBody.h:15
bool m_decelerating
Definition DynamicBody.h:93
Definition FixedGuns.h:21
Definition Renderer.h:44
Definition HyperspaceCloud.h:18
Definition LuaRef.h:12
Definition Missile.h:12
Definition NavLights.h:21
Definition Planet.h:18
Definition PlayerShipController.h:11
Definition Propulsion.h:25
void ClearAngThrusterState()
Definition Propulsion.h:74
void SetFuelReserve(const double f)
Definition Propulsion.h:98
void SetFuel(const double f)
Definition Propulsion.h:97
void ClearLinThrusterState()
Definition Propulsion.h:73
void SetAngThrusterState(int axis, double level)
Definition Propulsion.h:67
double GetFuel() const
Definition Propulsion.h:95
void AIMatchAngVelObjSpace(const vector3d &angvel, const vector3d &powerLimit=vector3d(1.0), bool ignoreZeroValues=false)
Definition Propulsion.cpp:366
void SetLinThrusterState(int axis, double level)
Definition Propulsion.cpp:149
bool AIMatchVel(const vector3d &vel, const vector3d &powerLimit=vector3d(1.0))
Definition Propulsion.cpp:319
double GetAccelFwd() const
Definition Propulsion.h:53
double AIFaceDirection(const vector3d &dir, double av=0)
Definition Propulsion.cpp:417
double GetAccel(Thruster thruster) const
Definition Propulsion.h:52
Definition Animation.h:19
Definition ModelSkin.h:22
Definition Sensors.h:21
Definition ShipController.h:32
Definition Ship.h:64
void UpdateMass()
Definition Ship.cpp:375
virtual bool OnCollision(Body *o, Uint32 flags, double relVel) override
Definition Ship.cpp:522
bool IsAIAttacking(const Ship *target) const
Definition Ship-AI.cpp:78
sigc::signal< void > onLanded
Definition Ship.h:227
ECMResult UseECM()
Definition Ship.cpp:775
FlightState
Definition Ship.h:120
@ UNDOCKING
Definition Ship.h:123
@ JUMPING
Definition Ship.h:126
@ DOCKING
Definition Ship.h:122
@ FLYING
Definition Ship.h:121
@ DOCKED
Definition Ship.h:124
@ HYPERSPACE
Definition Ship.h:127
@ LANDED
Definition Ship.h:125
virtual void OnEnterHyperspace()
Definition Ship.cpp:1512
virtual void Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform) override
Definition Ship.cpp:1430
virtual Ship::HyperjumpStatus InitiateHyperjumpTo(const SystemPath &dest, int warmup_time, double duration, const HyperdriveSoundsTable &sounds, LuaRef checks)
Definition Ship.cpp:743
FixedGuns * m_fixedGuns
Definition Ship.h:277
virtual void SetLandedOn(Planet *p, float latitude, float longitude)
Definition Ship.cpp:946
bool IsLanded() const
Definition Ship.h:85
double GetLandingPosOffset() const
Definition Ship.h:241
OBJDEF(Ship, DynamicBody, SHIP)
Ship::HyperjumpStatus CheckHyperjumpCapability() const
Definition Ship.cpp:732
void SetFlightState(FlightState s)
Definition Ship.cpp:821
double GetHyperspaceDuration() const
Definition Ship.h:145
void SetFuel(const double f)
Definition Ship.h:341
FlightState GetFlightState() const
Definition Ship.h:133
AlertState
Definition Ship.h:178
@ ALERT_SHIP_FIRING
Definition Ship.h:181
@ ALERT_SHIP_NEARBY
Definition Ship.h:180
@ ALERT_MISSILE_DETECTED
Definition Ship.h:182
@ ALERT_NONE
Definition Ship.h:179
virtual void OnEnterSystem()
Definition Ship.cpp:1538
float GetPercentHull() const
Definition Ship.cpp:350
virtual ~Ship()
Definition Ship.cpp:203
bool IsHyperspaceActive() const
Definition Ship.h:163
vector3d CalcAtmoTorque() const
Definition Ship.cpp:446
SpaceStation * m_dockedWith
Definition Ship.h:257
void SetFuelReserve(const double f)
Definition Ship.h:342
virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) override
Definition Ship.cpp:468
sigc::signal< void > onUndock
Definition Ship.h:226
bool IsDecelerating() const
Definition Ship.h:114
void Explode()
Definition Ship.cpp:571
Sensors * GetSensors() const
Definition Ship.h:236
void SetController(ShipController *c)
Definition Ship.cpp:342
void AIOrbit(Body *target, double alt)
Definition Ship-AI.cpp:113
double GetAccelFwd()
Definition Ship.h:337
void SetRelations(Body *other, Uint8 percent)
Definition Ship.cpp:1601
int m_dockedWithPort
Definition Ship.h:258
LuaRef m_equipSet
Definition Ship.h:274
HyperspaceCloud * GetHyperspaceCloud() const
Definition Ship.h:223
bool AIMatchVel(const vector3d &vel, const vector3d &powerLimit=vector3d(1.0))
Definition Ship.h:344
void UpdateFuelStats()
Definition Ship.cpp:724
virtual bool DoDamage(float kgDamage)
Definition Ship.cpp:583
const SystemPath & GetHyperspaceDest() const
Definition Ship.h:144
sigc::signal< void > onDock
Definition Ship.h:225
Ship()=delete
void UpdateEquipStats()
Definition Ship.cpp:628
const shipstats_t & GetStats() const
Definition Ship.h:100
void AIKill(Ship *target)
Definition Ship-AI.cpp:69
void SetSkin(const SceneGraph::ModelSkin &skin)
Definition Ship.cpp:1581
ECMResult
Definition Ship.h:168
@ ECM_RECHARGING
Definition Ship.h:171
@ ECM_NOT_INSTALLED
Definition Ship.h:169
@ ECM_ACTIVATED
Definition Ship.h:170
void SetPattern(unsigned int num)
Definition Ship.cpp:1587
vector3d CalcAtmosphericForce() const override
Definition Ship.cpp:386
void AIClearInstructions()
Definition Ship-AI.cpp:46
float GetAtmosphericPressureLimit() const
Definition Ship.cpp:363
virtual bool IsInSpace() const override
Definition Ship.h:141
void SetShipName(const std::string &shipName)
Definition Ship.cpp:1575
virtual void TimeStepUpdate(const float timeStep) override
Definition Ship.cpp:973
void AIKamikaze(Body *target)
Definition Ship-AI.cpp:63
virtual void NotifyRemoved(const Body *const removedBody) override
Definition Ship.cpp:1384
bool IsInvulnerable() const
Definition Ship.h:233
virtual void SaveToJson(Json &jsonObj, Space *space) override
Definition Ship.cpp:262
bool AIIsActive()
Definition Ship.h:187
Propulsion * GetPropulsion()
Definition Ship.h:243
sigc::signal< void > onFlavourChanged
Definition Ship.h:231
float GetHyperspaceCountdown() const
Definition Ship.h:162
int GetWheelTransition() const
Definition Ship.h:136
void SetGunState(int idx, int state)
Definition Ship.cpp:1410
void AIMatchAngVelObjSpace(const vector3d &desiredAngVel, const vector3d &powerLimit=vector3d(1.0), bool ignoreZeroValues=false)
Definition Ship.h:347
virtual void PostLoadFixup(Space *space) override
Definition Ship.cpp:254
void SetLabel(const std::string &label) override
Definition Ship.cpp:1568
double GetECMRechargeRemain() const
Definition Ship.h:146
virtual void SetFrame(FrameId fId) override
Definition Ship.cpp:967
float GetWheelState() const
Definition Ship.h:135
const SceneGraph::ModelSkin & GetSkin() const
Definition Ship.h:208
void SetHyperspaceDest(const SystemPath &dest)
Definition Ship.h:143
void EnterSystem()
Definition Ship.cpp:1525
bool AITimeStep(float timeStep)
Definition Ship-AI.cpp:20
Uint8 GetRelations(Body *other) const
Definition Ship.cpp:1592
HyperjumpStatus
Definition Ship.h:148
@ HYPERJUMP_CURRENT_SYSTEM
Definition Ship.h:150
@ HYPERJUMP_INITIATED
Definition Ship.h:152
@ HYPERJUMP_INSUFFICIENT_FUEL
Definition Ship.h:155
@ HYPERJUMP_OK
Definition Ship.h:149
@ HYPERJUMP_SAFETY_LOCKOUT
Definition Ship.h:156
@ HYPERJUMP_OUT_OF_RANGE
Definition Ship.h:154
@ HYPERJUMP_NO_DRIVE
Definition Ship.h:151
@ HYPERJUMP_DRIVE_ACTIVE
Definition Ship.h:153
void SetInvulnerable(bool b)
Definition Ship.h:234
void AIGetStatusText(char *str)
Definition Ship-AI.cpp:55
virtual void StaticUpdate(const float timeStep) override
Definition Ship.cpp:1207
void SetThrusterState(int axis, double level)
Definition Ship.h:346
void ClearAngThrusterState()
Definition Ship.h:335
void AIBodyDeleted(const Body *const body)
Definition Ship.h:198
SpaceStation * GetDockedWith() const
Definition Ship.h:82
void AIHoldPosition()
Definition Ship-AI.cpp:121
bool IsDocked() const
Definition Ship.h:84
const AICommand * GetAICommand() const
Definition Ship.h:200
double AIFaceDirection(const vector3d &dir, double av=0)
Definition Ship.h:345
double GetHullTemperature() const
Definition Ship.cpp:1055
void AIDock(SpaceStation *target)
Definition Ship-AI.cpp:105
virtual void SetAlertState(AlertState as)
Definition Ship.cpp:1066
double GetAccel(Thruster thruster) const
Definition Ship.h:340
virtual void SetShipType(const ShipType::Id &shipId)
Definition Ship.cpp:1550
bool SpawnCargo(CargoBody *c_body) const
Definition Ship.cpp:1483
void ClearLinThrusterState()
Definition Ship.h:336
float m_ecmRecharge
Definition Ship.h:260
ShipController * GetController() const
Definition Ship.h:78
Propulsion * m_propulsion
Definition Ship.h:276
struct Ship::HyperspacingOut m_hyperspace
int GetDockingPort() const
Definition Ship.h:83
LuaRef GetEquipSet() const
Definition Ship.h:139
void ClearThrusterState()
Definition Ship.h:91
void Blastoff()
Definition Ship.cpp:889
AlertState GetAlertState()
Definition Ship.h:184
void AIFlyTo(Body *target)
Definition Ship-AI.cpp:93
virtual bool SetWheelState(bool down)
Definition Ship.cpp:1418
virtual void SetDockedWith(SpaceStation *, int port)
Definition Ship.cpp:1394
void UpdateGunsStats()
Definition Ship.cpp:687
virtual Missile * SpawnMissile(ShipType::Id missile_type, int power=-1)
Definition Ship.cpp:805
void TimeAccelAdjust(const float timeStep)
Definition Ship.cpp:1042
void UpdateLuaStats()
Definition Ship.cpp:666
void SetAngThrusterState(const vector3d &levels)
Definition Ship.h:338
virtual void AbortHyperjump()
Definition Ship.cpp:761
bool Undock()
Definition Ship.cpp:1389
double GetFuel() const
Definition Ship.h:339
const ShipType * GetShipType() const
Definition Ship.h:205
void SetPercentHull(float)
Definition Ship.cpp:368
float GetPercentShields() const
Definition Ship.cpp:355
ShipController * m_controller
Definition Ship.h:262
Definition Sound.h:32
Definition SpaceStation.h:30
Definition Space.h:19
Definition SystemPath.h:13
Definition Background.h:14
Definition CollisionContact.h:9
Definition FrameId.h:9
Definition HeatGradientPar.h:4
Definition Ship.h:58
std::string abort_sound
Definition Ship.h:61
std::string jump_sound
Definition Ship.h:59
std::string warmup_sound
Definition Ship.h:60
Definition ShipType.h:12
std::string Id
Definition ShipType.h:24
Definition Ship.h:264
HyperdriveSoundsTable sounds
Definition Ship.h:271
bool now
Definition Ship.h:268
double duration
Definition Ship.h:269
float countdown
Definition Ship.h:267
SystemPath dest
Definition Ship.h:265
LuaRef checks
Definition Ship.h:270
Definition Ship.h:38
float fuel_tank_mass_left
Definition Ship.h:48
float shield_mass_left
Definition Ship.h:47
int hull_autorepair_cap
Definition Ship.h:55
float hyperspace_range
Definition Ship.h:44
int free_capacity
Definition Ship.h:41
int cargo_life_support_cap
Definition Ship.h:54
float shield_mass
Definition Ship.h:46
int atmo_shield_cap
Definition Ship.h:51
float hull_mass_left
Definition Ship.h:43
int fuel_scoop_cap
Definition Ship.h:53
int static_mass
Definition Ship.h:42
int used_cargo
Definition Ship.h:40
int radar_cap
Definition Ship.h:52
float hyperspace_range_max
Definition Ship.h:45
int used_capacity
Definition Ship.h:39
vector3< double > vector3d
Definition vector3.h:290