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Pioneer
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#include "galaxy/SystemBody.h"#include "pigui/LuaPiGui.h"#include "SystemView.h"#include "AnimationCurves.h"#include "Background.h"#include "Game.h"#include "GameLog.h"#include "Input.h"#include "Lang.h"#include "Pi.h"#include "Player.h"#include "SectorView.h"#include "Space.h"#include "StringF.h"#include "galaxy/Galaxy.h"#include "galaxy/StarSystem.h"#include "galaxy/SystemPath.h"#include "gameconsts.h"#include "graphics/Drawables.h"#include "graphics/Graphics.h"#include "graphics/Material.h"#include "graphics/Renderer.h"#include "graphics/TextureBuilder.h"#include "graphics/Types.h"#include "lua/LuaObject.h"#include "lua/LuaTable.h"#include "libs.h"#include "matrix4x4.h"#include <iomanip>#include <sstream>
Functions | |
| double | get_body_radius (SystemBody *b) |
| double get_body_radius | ( | SystemBody * | b | ) |
