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SystemView.cpp File Reference
#include "galaxy/SystemBody.h"
#include "pigui/LuaPiGui.h"
#include "SystemView.h"
#include "AnimationCurves.h"
#include "Background.h"
#include "Game.h"
#include "GameLog.h"
#include "Input.h"
#include "Lang.h"
#include "Pi.h"
#include "Player.h"
#include "SectorView.h"
#include "Space.h"
#include "StringF.h"
#include "galaxy/Galaxy.h"
#include "galaxy/StarSystem.h"
#include "galaxy/SystemPath.h"
#include "gameconsts.h"
#include "graphics/Drawables.h"
#include "graphics/Graphics.h"
#include "graphics/Material.h"
#include "graphics/Renderer.h"
#include "graphics/TextureBuilder.h"
#include "graphics/Types.h"
#include "lua/LuaObject.h"
#include "lua/LuaTable.h"
#include "libs.h"
#include "matrix4x4.h"
#include <iomanip>
#include <sstream>
Include dependency graph for SystemView.cpp:

Functions

double get_body_radius (SystemBody *b)
 

Function Documentation

◆ get_body_radius()

double get_body_radius ( SystemBody b)
Here is the call graph for this function: