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#include "FracDef.h"#include "../Random.h"#include "../RefCounted.h"#include "../vector3.h"#include "../galaxy/SystemPath.h"#include <memory>#include <string>
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Classes | |
| class | Terrain |
| struct | Terrain::MinBodyData |
| class | TerrainHeightFractal< HeightFractal > |
| class | TerrainColorFractal< ColorFractal > |
| class | TerrainGenerator< HeightFractal, ColorFractal > |