#include "RefCounted.h"
#include "vector2.h"
#include "vector3.h"
#include <vector>
Go to the source code of this file.
|
| enum | Graphics::TextureFormat {
Graphics::TEXTURE_NONE
, Graphics::TEXTURE_RGBA_8888
, Graphics::TEXTURE_RGB_888
, Graphics::TEXTURE_LUMINANCE_ALPHA_88
,
Graphics::TEXTURE_INTENSITY_8
, Graphics::TEXTURE_DXT1
, Graphics::TEXTURE_DXT5
, Graphics::TEXTURE_DEPTH
} |
| |
| enum | Graphics::TextureSampleMode { Graphics::LINEAR_CLAMP
, Graphics::NEAREST_CLAMP
, Graphics::LINEAR_REPEAT
, Graphics::NEAREST_REPEAT
} |
| |
| enum | Graphics::TextureType { Graphics::TEXTURE_2D
, Graphics::TEXTURE_CUBE_MAP
, Graphics::TEXTURE_2D_ARRAY
} |
| |