#include <BodyComponent.h>
◆ AddComponentRegistrar()
| bool BodyComponentDB::AddComponentRegistrar |
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void(*)() |
registrar | ) |
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static |
◆ GetComponentType() [1/3]
template<typename T >
| static Pool< T > * BodyComponentDB::GetComponentType |
( |
| ) |
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inlinestatic |
◆ GetComponentType() [2/3]
| static PoolBase * BodyComponentDB::GetComponentType |
( |
const std::string & |
typeName | ) |
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inlinestatic |
◆ GetComponentType() [3/3]
| static PoolBase * BodyComponentDB::GetComponentType |
( |
size_t |
componentIndex | ) |
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inlinestatic |
◆ GetSerializer()
| static SerializerBase * BodyComponentDB::GetSerializer |
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const std::string & |
typeName | ) |
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inlinestatic |
◆ Init()
| void BodyComponentDB::Init |
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| ) |
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static |
◆ RegisterComponent()
template<typename T >
| static void BodyComponentDB::RegisterComponent |
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std::string |
typeName | ) |
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inlinestatic |
◆ RegisterLuaInterface()
template<typename T >
| static bool BodyComponentDB::RegisterLuaInterface |
( |
| ) |
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inlinestatic |
◆ RegisterSerializer()
template<typename T >
| static bool BodyComponentDB::RegisterSerializer |
( |
std::string |
typeName = {} | ) |
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inlinestatic |
◆ Uninit()
| void BodyComponentDB::Uninit |
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| ) |
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static |
The documentation for this class was generated from the following files: