#include <Camera.h>
◆ Camera()
◆ CalcShadows()
| void Camera::CalcShadows |
( |
const int |
lightNum, |
|
|
const Body * |
b, |
|
|
std::vector< Shadow > & |
shadowsOut |
|
) |
| const |
◆ Draw()
| void Camera::Draw |
( |
const Body * |
excludeBody = nullptr | ) |
|
◆ GetContext()
◆ GetLightSources()
| const std::vector< LightSource > & Camera::GetLightSources |
( |
| ) |
const |
|
inline |
◆ GetNumLightSources()
| int Camera::GetNumLightSources |
( |
| ) |
const |
|
inline |
◆ PrincipalShadows()
| void Camera::PrincipalShadows |
( |
const Body * |
b, |
|
|
const int |
n, |
|
|
std::vector< Shadow > & |
shadowsOut |
|
) |
| const |
◆ ShadowedIntensity()
| float Camera::ShadowedIntensity |
( |
const int |
lightNum, |
|
|
const Body * |
b |
|
) |
| const |
◆ Update()
The documentation for this class was generated from the following files: