#include <Camera.h>
◆ CameraContext()
| CameraContext::CameraContext |
( |
float |
width, |
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|
float |
height, |
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float |
fovAng, |
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float |
zNear, |
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float |
zFar |
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) |
| |
◆ ~CameraContext()
| CameraContext::~CameraContext |
( |
| ) |
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◆ ApplyDrawTransforms()
◆ BeginFrame()
| void CameraContext::BeginFrame |
( |
| ) |
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◆ EndFrame()
| void CameraContext::EndFrame |
( |
| ) |
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◆ GetCameraFrame()
| FrameId CameraContext::GetCameraFrame |
( |
| ) |
const |
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inline |
◆ GetCameraOrient()
| const matrix3x3d & CameraContext::GetCameraOrient |
( |
| ) |
const |
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inline |
◆ GetCameraPos()
| const vector3d CameraContext::GetCameraPos |
( |
| ) |
const |
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inline |
◆ GetFovAng()
| float CameraContext::GetFovAng |
( |
| ) |
const |
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inline |
◆ GetFrustum()
◆ GetHeight()
| float CameraContext::GetHeight |
( |
| ) |
const |
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inline |
◆ GetTempFrame()
| FrameId CameraContext::GetTempFrame |
( |
| ) |
const |
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inline |
◆ GetWidth()
| float CameraContext::GetWidth |
( |
| ) |
const |
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inline |
◆ GetZFar()
| float CameraContext::GetZFar |
( |
| ) |
const |
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inline |
◆ GetZNear()
| float CameraContext::GetZNear |
( |
| ) |
const |
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inline |
◆ SetCameraFrame()
| void CameraContext::SetCameraFrame |
( |
FrameId |
frame | ) |
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inline |
◆ SetCameraOrient()
| void CameraContext::SetCameraOrient |
( |
const matrix3x3d & |
orient | ) |
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inline |
◆ SetCameraPosition()
| void CameraContext::SetCameraPosition |
( |
const vector3d & |
pos | ) |
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inline |
◆ SetFovAng()
| void CameraContext::SetFovAng |
( |
float |
newAng | ) |
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The documentation for this class was generated from the following files: