#include <CollisionSpace.h>
◆ CollisionSpace()
| CollisionSpace::CollisionSpace |
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| ) |
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◆ ~CollisionSpace()
| CollisionSpace::~CollisionSpace |
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| ) |
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◆ AddGeom()
| void CollisionSpace::AddGeom |
( |
Geom * |
geom | ) |
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◆ AddStaticGeom()
| void CollisionSpace::AddStaticGeom |
( |
Geom * |
geom | ) |
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◆ Collide()
◆ FlagRebuildObjectTrees()
| void CollisionSpace::FlagRebuildObjectTrees |
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| ) |
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inline |
◆ GetGroupHandle()
| static int CollisionSpace::GetGroupHandle |
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inlinestatic |
◆ RebuildObjectTrees()
| void CollisionSpace::RebuildObjectTrees |
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| ) |
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◆ RemoveGeom()
| void CollisionSpace::RemoveGeom |
( |
Geom * |
geom | ) |
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◆ RemoveStaticGeom()
| void CollisionSpace::RemoveStaticGeom |
( |
Geom * |
geom | ) |
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◆ SetSphere()
| void CollisionSpace::SetSphere |
( |
const vector3d & |
pos, |
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double |
radius, |
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void * |
user_data |
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) |
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inline |
◆ TraceRay()
The documentation for this class was generated from the following files: