#include <Factions.h>
◆ FactionsDatabase()
| FactionsDatabase::FactionsDatabase |
( |
Galaxy * |
galaxy, |
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const std::string & |
factionDir |
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) |
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inline |
◆ ~FactionsDatabase()
| FactionsDatabase::~FactionsDatabase |
( |
| ) |
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◆ AddFaction()
| void FactionsDatabase::AddFaction |
( |
Faction * |
faction | ) |
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◆ ClearCache()
| void FactionsDatabase::ClearCache |
( |
| ) |
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inline |
◆ GetFaction() [1/2]
| const Faction * FactionsDatabase::GetFaction |
( |
const std::string & |
factionName | ) |
const |
◆ GetFaction() [2/2]
| const Faction * FactionsDatabase::GetFaction |
( |
const Uint32 |
index | ) |
const |
◆ GetGalaxy()
| Galaxy * FactionsDatabase::GetGalaxy |
( |
| ) |
const |
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inline |
◆ GetNearestClaimant()
◆ GetNumFactions()
| Uint32 FactionsDatabase::GetNumFactions |
( |
| ) |
const |
◆ Init()
| void FactionsDatabase::Init |
( |
| ) |
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◆ IsHomeSystem()
| bool FactionsDatabase::IsHomeSystem |
( |
const SystemPath & |
sysPath | ) |
const |
◆ IsInitialized()
| bool FactionsDatabase::IsInitialized |
( |
| ) |
const |
◆ MayAssignFactions()
| bool FactionsDatabase::MayAssignFactions |
( |
| ) |
const |
◆ PostInit()
| void FactionsDatabase::PostInit |
( |
| ) |
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◆ RegisterCustomSystem()
| void FactionsDatabase::RegisterCustomSystem |
( |
CustomSystem * |
cs, |
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const std::string & |
factionName |
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) |
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The documentation for this class was generated from the following files: