Pioneer
Loading...
Searching...
No Matches
FixedGuns Member List

This is the complete list of members for FixedGuns, including all inherited members.

DecRefCount() constRefCountedinline
Fire(int num, Body *ship)FixedGuns
FixedGuns()FixedGuns
GetCurrentLeadDir() constFixedGunsinline
GetGunRange(int idx) constFixedGunsinline
GetGunTemperature(int idx) constFixedGuns
GetProjSpeed(int idx) constFixedGunsinline
GetRefCount() constRefCountedinline
GetTargetLeadPos() constFixedGunsinline
IncRefCount() constRefCountedinline
Init(DynamicBody *b)FixedGuns
InitGuns(SceneGraph::Model *m)FixedGuns
IsBeam(const int num)FixedGuns
IsDual(int idx, bool dual)FixedGunsinline
IsFiring()FixedGuns
IsFiring(const int num)FixedGuns
IsFiringSolutionOk() constFixedGunsinline
IsGunMounted(int idx) constFixedGunsinline
LoadFromJson(const Json &jsonObj, Space *space)FixedGunsvirtual
MountGun(const int num, const float recharge, const float lifespan, const float damage, const float length, const float width, const bool mining, const Color &color, const float speed, const bool beam, const float heatrate, const float coolrate)FixedGuns
RefCounted()RefCountedinline
SaveToJson(Json &jsonObj, Space *space)FixedGunsvirtual
SetCoolingBoost(float cooler)FixedGunsinline
SetGunFiringState(int idx, int s)FixedGuns
SetShouldUseLeadCalc(bool enable)FixedGunsinline
UnMountGun(int num)FixedGuns
UpdateGuns(float timeStep)FixedGuns
UpdateLead(float timeStep, int num, Body *ship, Body *target)FixedGuns
~FixedGuns()FixedGunsvirtual
~LuaWrappable()LuaWrappableinlinevirtual
~RefCounted()RefCountedinlinevirtual