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Pioneer
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This is the complete list of members for FixedGuns, including all inherited members.
| DecRefCount() const | RefCounted | inline |
| Fire(int num, Body *ship) | FixedGuns | |
| FixedGuns() | FixedGuns | |
| GetCurrentLeadDir() const | FixedGuns | inline |
| GetGunRange(int idx) const | FixedGuns | inline |
| GetGunTemperature(int idx) const | FixedGuns | |
| GetProjSpeed(int idx) const | FixedGuns | inline |
| GetRefCount() const | RefCounted | inline |
| GetTargetLeadPos() const | FixedGuns | inline |
| IncRefCount() const | RefCounted | inline |
| Init(DynamicBody *b) | FixedGuns | |
| InitGuns(SceneGraph::Model *m) | FixedGuns | |
| IsBeam(const int num) | FixedGuns | |
| IsDual(int idx, bool dual) | FixedGuns | inline |
| IsFiring() | FixedGuns | |
| IsFiring(const int num) | FixedGuns | |
| IsFiringSolutionOk() const | FixedGuns | inline |
| IsGunMounted(int idx) const | FixedGuns | inline |
| LoadFromJson(const Json &jsonObj, Space *space) | FixedGuns | virtual |
| MountGun(const int num, const float recharge, const float lifespan, const float damage, const float length, const float width, const bool mining, const Color &color, const float speed, const bool beam, const float heatrate, const float coolrate) | FixedGuns | |
| RefCounted() | RefCounted | inline |
| SaveToJson(Json &jsonObj, Space *space) | FixedGuns | virtual |
| SetCoolingBoost(float cooler) | FixedGuns | inline |
| SetGunFiringState(int idx, int s) | FixedGuns | |
| SetShouldUseLeadCalc(bool enable) | FixedGuns | inline |
| UnMountGun(int num) | FixedGuns | |
| UpdateGuns(float timeStep) | FixedGuns | |
| UpdateLead(float timeStep, int num, Body *ship, Body *target) | FixedGuns | |
| ~FixedGuns() | FixedGuns | virtual |
| ~LuaWrappable() | LuaWrappable | inlinevirtual |
| ~RefCounted() | RefCounted | inlinevirtual |