◆ End()
◆ EndGame()
| void GameLoop::EndGame |
( |
| ) |
|
|
protected |
◆ InitGame()
| void GameLoop::InitGame |
( |
| ) |
|
|
protected |
◆ Start()
◆ Update()
| void GameLoop::Update |
( |
float |
deltaTime | ) |
|
|
overrideprotectedvirtual |
◆ accumulator
| double GameLoop::accumulator |
|
protected |
◆ frame_stat
◆ frame_time_real
| float GameLoop::frame_time_real |
|
protected |
◆ last_stats
| Uint32 GameLoop::last_stats = SDL_GetTicks() |
|
protected |
◆ MAX_PHYSICS_TICKS
| int GameLoop::MAX_PHYSICS_TICKS |
|
protected |
◆ perfTimer
| Profiler::Clock GameLoop::perfTimer |
|
protected |
◆ phys_stat
◆ phys_time
| float GameLoop::phys_time |
|
protected |
◆ pigui_time
| float GameLoop::pigui_time |
|
protected |
◆ profile_startup_ms
| uint32_t GameLoop::profile_startup_ms |
|
protected |
◆ startup_ticks
| uint32_t GameLoop::startup_ticks |
|
protected |
◆ time_player_died
| double GameLoop::time_player_died |
|
protected |
The documentation for this class was generated from the following file: