#include <Frustum.h>
◆ Frustum() [1/2]
| Graphics::Frustum::Frustum |
( |
float |
width, |
|
|
float |
height, |
|
|
float |
fovAng, |
|
|
float |
nearClip, |
|
|
float |
farClip |
|
) |
| |
◆ Frustum() [2/2]
◆ ProjectPoint()
| bool Graphics::Frustum::ProjectPoint |
( |
const vector3d & |
in, |
|
|
vector3d & |
out |
|
) |
| const |
◆ TestPoint()
| bool Graphics::Frustum::TestPoint |
( |
const vector3d & |
p, |
|
|
double |
radius |
|
) |
| const |
◆ TestPointInfinite()
| bool Graphics::Frustum::TestPointInfinite |
( |
const vector3d & |
p, |
|
|
double |
radius |
|
) |
| const |
◆ TranslatePoint()
| void Graphics::Frustum::TranslatePoint |
( |
const vector3d & |
in, |
|
|
vector3d & |
out |
|
) |
| const |
The documentation for this class was generated from the following files: