#include <Light.h>
◆ LightType
| Enumerator |
|---|
| LIGHT_POINT | |
| LIGHT_SPOT | |
| LIGHT_DIRECTIONAL | |
◆ Light() [1/2]
| Graphics::Light::Light |
( |
| ) |
|
◆ Light() [2/2]
◆ GetDiffuse()
| const Color & Graphics::Light::GetDiffuse |
( |
| ) |
const |
|
inline |
◆ GetIntensity()
| float Graphics::Light::GetIntensity |
( |
| ) |
const |
|
inline |
◆ GetPosition()
| const vector3f & Graphics::Light::GetPosition |
( |
| ) |
const |
|
inline |
◆ GetSpecular()
| const Color & Graphics::Light::GetSpecular |
( |
| ) |
const |
|
inline |
◆ GetType()
◆ SetDiffuse()
| void Graphics::Light::SetDiffuse |
( |
const Color & |
c | ) |
|
|
inline |
◆ SetIntensity()
| void Graphics::Light::SetIntensity |
( |
const float & |
i | ) |
|
|
inline |
◆ SetPosition()
| void Graphics::Light::SetPosition |
( |
const vector3f & |
p | ) |
|
|
inline |
◆ SetSpecular()
| void Graphics::Light::SetSpecular |
( |
const Color & |
c | ) |
|
|
inline |
◆ SetType()
The documentation for this class was generated from the following files: