#include <Material.h>
◆ MaterialDescriptor()
| Graphics::MaterialDescriptor::MaterialDescriptor |
( |
| ) |
|
◆ operator==
◆ alphaTest
| bool Graphics::MaterialDescriptor::alphaTest |
◆ ambientMap
| bool Graphics::MaterialDescriptor::ambientMap |
◆ dirLights
| Uint32 Graphics::MaterialDescriptor::dirLights |
◆ effect
◆ glowMap
| bool Graphics::MaterialDescriptor::glowMap |
◆ instanced
| bool Graphics::MaterialDescriptor::instanced |
◆ lighting
| bool Graphics::MaterialDescriptor::lighting |
◆ normalMap
| bool Graphics::MaterialDescriptor::normalMap |
◆ quality
| Uint32 Graphics::MaterialDescriptor::quality |
◆ specularMap
| bool Graphics::MaterialDescriptor::specularMap |
◆ textures
| Sint32 Graphics::MaterialDescriptor::textures |
◆ usePatterns
| bool Graphics::MaterialDescriptor::usePatterns |
◆ vertexColors
| bool Graphics::MaterialDescriptor::vertexColors |
The documentation for this class was generated from the following files: