#include <VertexBuffer.h>
◆ ~MeshObject()
| virtual Graphics::MeshObject::~MeshObject |
( |
| ) |
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inlinevirtual |
◆ Bind()
| virtual void Graphics::MeshObject::Bind |
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| ) |
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pure virtual |
◆ GetIndexBuffer()
| virtual IndexBuffer * Graphics::MeshObject::GetIndexBuffer |
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| ) |
const |
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pure virtual |
◆ GetVertexBuffer()
| virtual VertexBuffer * Graphics::MeshObject::GetVertexBuffer |
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| ) |
const |
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pure virtual |
◆ Release()
| virtual void Graphics::MeshObject::Release |
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pure virtual |
The documentation for this class was generated from the following file: