#include <Program.h>
◆ Program()
◆ ~Program()
| Graphics::OGL::Program::~Program |
( |
| ) |
|
◆ GetConstantLocation()
| GLuint Graphics::OGL::Program::GetConstantLocation |
( |
uint32_t |
index | ) |
const |
|
inline |
◆ GetProgramID()
| GLuint Graphics::OGL::Program::GetProgramID |
( |
| ) |
const |
|
inline |
◆ InitUniforms()
| void Graphics::OGL::Program::InitUniforms |
( |
Shader * |
shader | ) |
|
|
protected |
◆ Loaded()
| bool Graphics::OGL::Program::Loaded |
( |
| ) |
const |
|
inline |
◆ LoadShaders()
| GLuint Graphics::OGL::Program::LoadShaders |
( |
const ProgramDef & |
def | ) |
|
|
protected |
◆ Reload()
◆ m_constants
| std::vector<GLuint> Graphics::OGL::Program::m_constants |
|
protected |
◆ m_program
| GLuint Graphics::OGL::Program::m_program |
|
protected |
◆ success
| bool Graphics::OGL::Program::success |
|
protected |
The documentation for this class was generated from the following files: