#include <RenderStateCache.h>
◆ ClearBuffers()
| void RenderStateCache::ClearBuffers |
( |
bool |
colorBuffer, |
|
|
bool |
depthBuffer, |
|
|
Color |
clearColor |
|
) |
| |
◆ GetActiveRenderState()
| const RenderStateDesc & Graphics::OGL::RenderStateCache::GetActiveRenderState |
( |
| ) |
const |
|
inline |
◆ GetActiveRenderStateHash()
| size_t Graphics::OGL::RenderStateCache::GetActiveRenderStateHash |
( |
| ) |
const |
|
inline |
◆ GetActiveRenderTarget()
| RenderTarget * Graphics::OGL::RenderStateCache::GetActiveRenderTarget |
( |
| ) |
const |
|
inline |
◆ GetActiveViewport()
| ViewportExtents Graphics::OGL::RenderStateCache::GetActiveViewport |
( |
| ) |
const |
|
inline |
◆ GetVertexArrayObject()
| GLuint RenderStateCache::GetVertexArrayObject |
( |
size_t |
hash | ) |
|
◆ SetBufferBinding()
◆ SetProgram()
| void RenderStateCache::SetProgram |
( |
Program * |
program | ) |
|
◆ SetRenderState()
| void RenderStateCache::SetRenderState |
( |
size_t |
hash | ) |
|
◆ SetRenderTarget() [1/2]
| void RenderStateCache::SetRenderTarget |
( |
RenderTarget * |
target | ) |
|
◆ SetRenderTarget() [2/2]
◆ SetScissor()
◆ SetTexture()
| void RenderStateCache::SetTexture |
( |
uint32_t |
index, |
|
|
TextureGL * |
texture |
|
) |
| |
◆ Graphics::RendererOGL
The documentation for this class was generated from the following files: