#include <RenderTargetGL.h>
◆ ~RenderTarget()
| Graphics::OGL::RenderTarget::~RenderTarget |
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| ) |
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virtual |
◆ RenderTarget()
◆ Bind()
| void Graphics::OGL::RenderTarget::Bind |
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protected |
◆ CheckStatus()
| bool Graphics::OGL::RenderTarget::CheckStatus |
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protected |
◆ CreateDepthRenderbuffer()
| void Graphics::OGL::RenderTarget::CreateDepthRenderbuffer |
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protected |
◆ GetColorTexture()
| Texture * Graphics::OGL::RenderTarget::GetColorTexture |
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const |
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finaloverridevirtual |
◆ GetDepthTexture()
| Texture * Graphics::OGL::RenderTarget::GetDepthTexture |
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const |
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finaloverridevirtual |
◆ SetColorTexture()
| void Graphics::OGL::RenderTarget::SetColorTexture |
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Texture * |
t | ) |
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finaloverridevirtual |
◆ SetCubeFaceTexture()
| void Graphics::OGL::RenderTarget::SetCubeFaceTexture |
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const Uint32 |
face, |
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Texture * |
t |
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) |
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finaloverridevirtual |
◆ SetDepthTexture()
| void Graphics::OGL::RenderTarget::SetDepthTexture |
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Texture * |
t | ) |
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finaloverridevirtual |
◆ Unbind()
| void Graphics::OGL::RenderTarget::Unbind |
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protected |
◆ Graphics::RendererOGL
◆ RenderStateCache
◆ m_active
| bool Graphics::OGL::RenderTarget::m_active |
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protected |
◆ m_colorTexture
◆ m_depthRenderBuffer
| GLuint Graphics::OGL::RenderTarget::m_depthRenderBuffer |
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protected |
◆ m_depthTexture
◆ m_fbo
| GLuint Graphics::OGL::RenderTarget::m_fbo |
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protected |
◆ m_renderer
The documentation for this class was generated from the following files: