#include <Uniform.h>
◆ Uniform() [1/2]
| Graphics::OGL::Uniform::Uniform |
( |
| ) |
|
◆ Uniform() [2/2]
| Graphics::OGL::Uniform::Uniform |
( |
GLint |
location | ) |
|
|
inline |
◆ Init()
| void Graphics::OGL::Uniform::Init |
( |
const char * |
name, |
|
|
GLuint |
program |
|
) |
| |
◆ InitBlock()
| void Graphics::OGL::Uniform::InitBlock |
( |
const char * |
name, |
|
|
GLuint |
program, |
|
|
GLint |
binding |
|
) |
| |
◆ IsValid()
| bool Graphics::OGL::Uniform::IsValid |
( |
| ) |
const |
|
inline |
◆ Location()
| GLint Graphics::OGL::Uniform::Location |
( |
| ) |
const |
|
inline |
◆ Set() [1/9]
| void Graphics::OGL::Uniform::Set |
( |
const Color & |
c | ) |
|
◆ Set() [2/9]
| void Graphics::OGL::Uniform::Set |
( |
const Color4f & |
c | ) |
|
◆ Set() [3/9]
| void Graphics::OGL::Uniform::Set |
( |
const matrix3x3f & |
m | ) |
|
◆ Set() [4/9]
| void Graphics::OGL::Uniform::Set |
( |
const matrix4x4f & |
m | ) |
|
◆ Set() [5/9]
| void Graphics::OGL::Uniform::Set |
( |
const vector3d & |
v | ) |
|
◆ Set() [6/9]
| void Graphics::OGL::Uniform::Set |
( |
const vector3f & |
v | ) |
|
◆ Set() [7/9]
| void Graphics::OGL::Uniform::Set |
( |
float |
f | ) |
|
◆ Set() [8/9]
| void Graphics::OGL::Uniform::Set |
( |
int |
i | ) |
|
◆ Set() [9/9]
| void Graphics::OGL::Uniform::Set |
( |
Texture * |
t, |
|
|
unsigned int |
unit |
|
) |
| |
The documentation for this class was generated from the following files: