#include <RenderTarget.h>
◆ ~RenderTarget()
| virtual Graphics::RenderTarget::~RenderTarget |
( |
| ) |
|
|
inlinevirtual |
◆ RenderTarget()
◆ GetColorTexture()
| virtual Texture * Graphics::RenderTarget::GetColorTexture |
( |
| ) |
const |
|
pure virtual |
◆ GetDepthTexture()
| virtual Texture * Graphics::RenderTarget::GetDepthTexture |
( |
| ) |
const |
|
pure virtual |
◆ GetDesc()
◆ SetColorTexture()
| virtual void Graphics::RenderTarget::SetColorTexture |
( |
Texture * |
| ) |
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|
pure virtual |
◆ SetCubeFaceTexture()
| virtual void Graphics::RenderTarget::SetCubeFaceTexture |
( |
const Uint32 |
, |
|
|
Texture * |
|
|
) |
| |
|
pure virtual |
◆ SetDepthTexture()
| virtual void Graphics::RenderTarget::SetDepthTexture |
( |
Texture * |
| ) |
|
|
pure virtual |
◆ m_desc
The documentation for this class was generated from the following file: